Rendering 101 – pt. 23: Building A Procedural Wood Shader In Redshift by Moritz 09.07.2020 comments 2 Part of: Rendering 101 Rendering 101 distortion, floor, layering, Noise, parquet, Procedural, Redshift, Rendering, shader, shading, wood To view this content, you must be a member of Entagma's Patreon at $29 or more Unlock with Patreon Already a qualifying Patreon member? Refresh to access this content.
Chad 27.10.2021 Reply You should really look into Bercon Wood, I’ve got some great results using it in Vray.
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You should really look into Bercon Wood, I’ve got some great results using it in Vray.