Manu dons his finest T-shirt, Mo is going all lumberjack, the audio offset still hasn’t been fixed and the guys discuss their experience turning photos into 3D meshes.
All Posts tagged “3d”
Nerd Rant 2.0 – Ep.5: THE BESTEST 3D App
In part two of their highly scientific and grown up debate about 3D DCCs, Manu and Mo go knee deep in apps to find out what’s THE BEST 3D APP (!!!) on the market.
Nerd Rant 2.0 – Ep.4: Our Software Biography
We still have offset audio, one camera is slightly out of focus and Mo starts requiring a haircut, but on the plus side we discuss our weird origin story in terms of apps and tools we used. To at some point in the future arrive […]
Houdini On Mushrooms: Karma – Point Attributes & Render Settings
Watch Mo fail as he tries rendering out a 3D Scan in Houdini’s new (and very beta) rendering engine, Karma. The perils of using beta software… 3D scanned mushroom from www.aixterior.com Download Project File
Rendering 101 – pt. 26: Contemporary Lighting Styles Pt.1 – The Very Simple Ones
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Silly Pillow Pt.4: Shading & Rendering In Redshift 3D
For our final sprint we’re talking shading, lighting and rendering our simulation results in Redshift 3D. Download Project File
Houdini On Mushrooms Pt. 1 – Softbody Shrooms
This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course. We’re starting off by setting up a softbody simulation in Vellum and then using Houdini’s point deform node to transfer the low resolution simulation results onto high res […]
Rendering 101 pt. 11: Basic Setup – Arnold
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Rendering 101 pt. 10: Basic Setup – RenderMan
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Rendering 101 pt. 9: Basic Setup – Octane
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