Watch Mo fail as he tries rendering out a 3D Scan in Houdini’s new (and very beta) rendering engine, Karma. The perils of using beta software… 3D scanned mushroom from www.aixterior.com Download Project File
All posts tagged “3d”
Rendering 101 – pt. 26: Contemporary Lighting Styles Pt.1 – The Very Simple Ones
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Silly Pillow Pt.4: Shading & Rendering In Redshift 3D
For our final sprint we’re talking shading, lighting and rendering our simulation results in Redshift 3D. Download Project File
Houdini On Mushrooms Pt. 1 – Softbody Shrooms
This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course. We’re starting off by setting up a softbody simulation in Vellum and then using Houdini’s point deform node to transfer the low resolution simulation results onto high res […]
Rendering 101 pt. 11: Basic Setup – Arnold
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Rendering 101 pt. 10: Basic Setup – RenderMan
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Rendering 101 pt. 9: Basic Setup – Octane
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