Houdini On Mushrooms Pt. 1 – Softbody Shrooms

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This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course.

We’re starting off by setting up a softbody simulation in Vellum and then using Houdini’s point deform node to transfer the low resolution simulation results onto high res rendering geometry.

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4 Comments

  1. Thanks for the tasty shrooms, and please Point Deform.

  2. Chandi Campbell

    Wow, point deform is cool! I’m with Martin and Geoff.

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