This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course.
We’re starting off by setting up a softbody simulation in Vellum and then using Houdini’s point deform node to transfer the low resolution simulation results onto high res rendering geometry.
Thanks for the tasty shrooms, and please Point Deform.
Point deform please
Wow, point deform is cool! I’m with Martin and Geoff.
Point deform please.