All Posts tagged “XPU

KarmaXPU Quickstart Pt. 1 – Basic Lighting, Shading & Rendering

In this tutorial we’ll shade, light and render the geometry we created in our previous tutorial, inspired by Alex Valentina’s Work for Form Mag. We’ll be setting up a simple scene graph in solaris, import and light our geometry using an HDRI and then spend […]

KarmaXPU Quickstart Pt. 0 – Creating Our Test Geometry

It’s finally time we talk about Karma again. Nope not your spiritual system, but Houdini 19.5’s built in new’ish rendering engine. It’s been making quite fast progress since the time it’s been released a few versions back, so in our opinion with KarmaXPU being in […]

Test Driving Houdini 19: Creating Wrinkles & Rendering Them In Karma XPU

It’s Halloween(ish). – so Mo decided he’d create something creepy. And this is as creepy as his mind gets. No judging. In this tutorial we’ll cover the creation off stress maps to drive the procedural generation of wrinkles using Houdini’s Karma XPU and MaterialX displacement. […]

Test Driving Houdini 19: Karma XPU, MaterialX And A Hidden Gem

Houdini 19 has been released and Mo is taking it for a test drive. As far as you can drive any software. (I mean a car’s firmware you’d definitely drive…) In this video, Mo builds an abstracted sculpture out of minimal surfaces by using H19’s […]