KarmaXPU Quickstart Pt. 1 – Basic Lighting, Shading & Rendering

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Free Tutorials

In this tutorial we’ll shade, light and render the geometry we created in our previous tutorial, inspired by Alex Valentina’s Work for Form Mag.

We’ll be setting up a simple scene graph in solaris, import and light our geometry using an HDRI and then spend a bit of time setting up and tweaking materials in MaterialX.

Download Project File

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