1. Nguyen Bui

    With Patreon In-Depth Knowledge. Will the hip file be possible to download?
    I just not only want to learn the knowledge but also how to render a scene’s look like this
    Thank you

  2. Hey there’s now a really handy sop in H18 called DistanceAlongGeometry that will create a distance attribute from point A to point B along the surface of a geometry, and thereafter output that as an attribute that can be used to drive simulations, like this thing, pyro spreading and more…

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