The idea for this video came from a question on our Patreon Community Hub, asking us how we’d go about creating curling ribbons in vellum, similar to a very beautiful setup by Playback Design. And, as it turns out, this is a quite fun and […]
All Posts tagged “Vellum”
KineFX 101 – pt. 24: Flower 02: Blossom
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 21: CFX Fur – Part 2: Using and Misusing Fur Nodes in SOPs
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Chainmail Part 2: Deform the Chainmail Using UVSample
In this second part of the chainmail tutorial Manuel shows you how to create a Vellum cloth sim and how to attach the chainmail geo to the simulated cloth using the VEX function UVSample(). Download Project File
KineFX 101 – pt. 20: CFX Fur – Part 1b: Karma Hair Procedurals
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 20: CFX Fur – Part 1a: Obj Level Workflow
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – Pt.19: CFX: Muscles Part 2
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – Pt.18: CFX: Muscles Part 1
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – Pt.15: KineFX & Vellum 2: Building a Balloon Character
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Giving Birth Using Vellum
Sometimes we get the weirdest questions. And we’re quite thrilled about them! This time our friend Patrick (https://www.altshift.de/) approached us with a.. let’s call it special Vellum setup and some questions about how to make all Elements interact properly and animate them. Resulting in whatever […]
KineFX 101 – Pt.13: Combining Vellum with KineFX
To view this content, you must be a member of Entagma’s Patreon at $29 or more
OFFF Special: My First Vellum Sim
Back from OFFF 2022 and well rested, we managed to upload our talk’s very quick example of how to build and export your very first Vellum cloth simulation in Houdini. Enjoy! Download Project File
Packing Rigid(ish) Bodies In Vellum
Yes, we covered this in our “packing the Torus” tutorial, however back then we didn’t have Vellum! You draw the conclusions yourself! Seriously though, using vellum for rigid body intersection detection and resolution can be a neat trick when you’re depending on a unified simulation […]
Nerd Rant 2.0 – Ep.15: Learning Houdini With Vincent Schwenk pt. 3 – Grains
Part three of our special Nerd Rant with Vincent Schwenk is here! This time we focus on recreating a setup Mo once created for a project into which Vinz hired him. Vincent Schwenk is an incredibly talented Designer / Art Director based in Hamburg, Germany. […]
Nerd Rant 2.0 – Ep.14: Learning Houdini With Vincent Schwenk pt. 2
TPart two of our special Nerd Rant with Vincent Schwenk is here! This time we spend time talking about getting geo into and out of Houdini, tweaking simulations and how to install MOPs for Houdini, which makes mograph tasks a good bit easier. Vincent Schwenk […]
Abstract Particle Animation Using Houdini, Vellum & Octane Render
Inspired by Maxim Zhestkov’s great artwork, we set up a simple Vellum grain sim and render the results using Octane render. Download Scene File (.zip)
Vellum 101 – pt. 40: Melting Things Using Vellum Fluid
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Nerd Rant 2.0 – Ep.13: Learning Houdini With Vincent Schwenk
This is a special nerd rant – just an excuse to upload well over an hour of Vinz and Mo struggling with understanding / teaching Houdini to an absolute beginner. So if you’re thinking of learning Houdini, this call where Mo introduces Vinz to the […]
Simulating A Rubber Band Ball In Vellum
Again Patrick triggered this one by asking if we could have a look at a setup he’s been working on. And boy did we like what we saw. Mo decided to simplify it a bit and slow it down so it could be used to […]
Nerd Rant 2.0 – Ep.10: Working Remotely
Suffering through German autumn part two: Manu & Mo finally got the heaters running and aren’t freezing anymore. Fantasizing about working from some warm and sandy beach, they discuss the pitfalls of and solutions for working remotely.
Ribbon Knot pt.2: Art Directing Wrinkles
In our last free tutorial we tied a ribbon into a knot, but what if you want (or need) to work on details like wrinkles or want to reshape parts of the knot? In this tutorial Mo covers one technique to arrange the detailed shape […]
Tying A Ribbon Knot in Vellum
That special season of the year is creeping ever closer and you might be starting to think about gift wrapping. One important aspect of which is the decorative ribbon that goes around it. Not that we’re particularly talented at arts and crafts, but we were […]
Test Driving Houdini 19: Pouring Quicksand/Paint Using Vellum Fuids
Houdini 19 has been released and Mo is taking it for a test drive. As far as you can drive any software. (I mean a car’s firmware you’d definitely drive…) In this video, Mo demonstrates the new Vellum fluids by using them to create a […]
Vellum 101 – pt. 38: Differential Edge Growth
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 36: Rigid Bodies In Vellum (2021 Technique)
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Tearing A Spider Web In Houdini Using Vellum
Been pointed to Philipp Pavlov’s great spider web animation, felt in a mood to try setting it up using Vellum grains. Somehow succeeded. Recorded tutorial. Feeling cute. In this tutorial we’ll set up a simulation which allows us to tear a spider’s web. We’ll be […]
Rope Typography Using Houdini’s Vellum & Octane Render
After seeing polygonpen’s C4D Rope tutorial on Lesterbanks, we though – why not give it a go in Houdini. So in this tutorial we’re gonna go over creating a basic vellum sim which will form the backbone of our rope typo, then creating said rope […]
Vellum 101 – Pt. 35: Sphere Packing A Surface
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 34: Guest Tut – Vellum Sewing Pt. III
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 33: Guest Tut – Vellum Sewing Pt. II
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 32: Guest Tut – Vellum Sewing Pt. I
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Production Setup: Audioreactive Particles Using Vellum & POPs
You wanted to know how to set up something similar to Daniel Sierra’s “Oscillate” in Houdini. So in this tutorial we’ll walk you through the steps necessary to not only create an audioreactive Vellum simulation but also add secondary particles into that simulation and create […]
Vellum 101 – pt. 31: Attaching Hairs To Softbodies
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 30: Grain Infection
To view this content, you must be a member of Entagma’s Patreon at $29 or more
New In Houdini 18.5
Full Playlist Here Houdini 18.5 is out! And here are the features that got us excited! Of course there’s much more. (SOP based rigging anyone?!) We had great joy in seeing that Karma has come a long way and that real time pyro sims in […]
Silly Pillow Pt.4: Shading & Rendering In Redshift 3D
For our final sprint we’re talking shading, lighting and rendering our simulation results in Redshift 3D. Download Project File
Silly Pillow Pt.3: Post-Simulation Tweaks Using CHOPs
This might be the first time in Entagma history that Mo is touching CHOPs. And it’s for a reason: we’re gonna adjust and filter our simulation’s result. Download Project File
Silly Pillow Pt. 2: Adding Detail & Tweaking Stitches
In part two of our silly pillow series, Mo adds detailed wrinkles by tweaking our Vellum sim’s constraint parameters. This makes our pillow look more like something out of a Franquin comic. Also you’ll be exposed to two lines of VEX script. You’ve been warned. […]
Silly Pillow Pt. 1: Setting Up Stitches In Vellum
Mo needed something relaxing after a longer stretch of math, algorithms and OpenCL. So we decided to build something quick, rewarding and fun: A weird inflatable structure in Vellum. Download Project File
Houdini On Mushrooms Pt. 1 – Softbody Shrooms
This is the start of a new mini-series on fundamental Houdini techniques. Demonstrated using mushrooms. Of course. We’re starting off by setting up a softbody simulation in Vellum and then using Houdini’s point deform node to transfer the low resolution simulation results onto high res […]
Guest Tutorial: Looping Flower Petals
We’re thrilled to have Houdini artist extraordinaire and educator Chris Kopic for a guest tutorial. Chris agreed to shed some light onto how he created this endless looping flower. Using vellum and a bit of houdini trickery. Download Project File
Simulating Fabric Hoses In Vellum (Or: How To Rip Off Your C4D Friends)
Recently I’ve been talking to our dear friend and übertalented designer/creative/artist Vincent Schwenk about his recent main- and side projects. One thing that came up was a certain dynamics setup he’s been working on in Cinema 4D and we agreed it’d be a funny idea […]
Vellum 101 – pt. 29: Inflation by Attribute
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 28: Slicing Grain Softbodies
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 27: Grain Softbodies in Vellum
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 26: Structural Optimisation
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 25: Activating Grains
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Vellum 101 – pt. 24: Tearing A Bag Of Grains
To view this content, you must be a member of Entagma’s Patreon at $29 or more