1. Very neat!
    Any specific reason why you’re not using the vellum post-process node to tidy things up after the sim?

        • I mean – there really isn’t a specific reason in this case… Interesting side note (maybe) is that most of post process’ functionality can be built using attribblur and subdivision SOPs. But really, no specific reason. sorry. ¯\_(ツ)_/¯

          Cheers, Mo

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