1. Very neat!
    Any specific reason why you’re not using the vellum post-process node to tidy things up after the sim?

        • I mean – there really isn’t a specific reason in this case… Interesting side note (maybe) is that most of post process’ functionality can be built using attribblur and subdivision SOPs. But really, no specific reason. sorry. ¯\_(ツ)_/¯

          Cheers, Mo

  2. I found I needed to massively reduce the strength of the normalized vector force (* 0.004 instead of your *0.4) to get a similar behaviour, otherwise the cloth was attracted to the torus VERY powerfully.. pretty sure I followed everything exactly as per your demo… any ideas?

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