VEX101 – pt. 10: For Loops by Moritz 09.10.2019 comments 2 Part of: VEX 101 Premium Course, VEX 101 Premium Content, VEX To view this content, you must be a member of Entagma's Patreon at $29 or more Unlock with Patreon
Hello .. can you please explain when you would use a wireframe and a polywire node — at the moment I am finding Redshift does not render the wirefame node as geometry — Is this right?
yes, that’s correct – if you look at the geo stream’s info when using the wireframe node, you can see that it is creating primitive tubes and spheres. As redshift by default doesn’t render Houdini primitives, it cannot deal with the wireframe node by default. You’d have to convert those primitives to polygons (e.g. using a convert SOP). Or directly use a polywire SOP which creates polygonal geometry. Or as a third alternative use redshift’s hair rendering capabilities to render polylines as geometry.