VEX101 – pt. 17: Intersecting Lines by Moritz 09.10.2019 comments 3 Part of: VEX 101 Premium Course, VEX 101 Premium Content, VEX To view this content, you must be a member of Entagma's Patreon at $29 or more Unlock with Patreon Already a qualifying Patreon member? Refresh to access this content.
Stavros 23.09.2020 Reply Great one! I found out that you can directly set i@source=@primnum; instead of going with the pointprims function. I though that since we run over points the @primnum wouldn’t make sense but it works.
Martin 01.08.2024 Reply You should include the bug fixing and the cursing process(09:00), not only the solution to the problem. 🙂
Great one!
I found out that you can directly set i@source=@primnum; instead of going with the pointprims function.
I though that since we run over points the @primnum wouldn’t make sense but it works.
you are talking too fast
You should include the bug fixing and the cursing process(09:00), not only the solution to the problem. 🙂