VOPs Quicktip: Shaping Displacement Using Modulo & Noise

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Free Tutorials

My grudge with social media is that it is virtually impossible to find posts after a few weeks. I saw this effect on twitter in some real time engine. Unity or Unreal. I’d love to give credit to whoever cooked it up, but I’m unable to find that !”ยง$%& post again. So if you know who/what I’m talking about => comments plz!

EDIT: Oleg found it! https://twitter.com/adamshmamshon/status/1042642572852768768

The effect itself is quite straightforward. We’re using noise which we pipe through a modulo to generate those ridges. Drop down a few ramps to control the whole thing and you’ve built yourself a weirdly captivating displacement effect.

In this tut’s theory section we’re going over the thought process and the basic math behind those quick setups, in order to give you an idea of our reasoning when dissecting an effect.

Download Project File (.hip)

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