This was asked for in the comments a lot, so Chris made this two-part Tutorial on Triplanar texture Mapping in Copernicus! In this first Video Chris will go into Detail on how to set up a neat triplanar mapping Setup and will guide you through the steps to achieve a really smooth result.
Tutorials mentioned in this Video:
Entagma – Building a Digital Asset in COPs
Visual Tech Art – Triplanar Mapping Deeply Explained
Visual Tech Art – Your Triplanar is wrong. Here’s how to make one that works.
veroneseluca – Houdini 20.5 – COP Triplanar (Copernicus)
Rohan Dalvi – Houdini 20.5 – Rasterize attributes using VEX in COPs
The project file has an incorrect link – it is for the GameofLife.blend file from the previous tutorial.
Thank you.
Whoops! Should be fixed now!
Hello, could you add the link of the tutorial where you explain how to turn this into a Digital Asset?
Added the link! Cheers, Chris