We’re back! And Houdini now has Copernicus, a complete rebuild of the image workspace with a focus on texturing! So, let’s see if we can build a texturing workflow where we can bring in multiple pbr texture sets and layer them onto an object with lot’s of fancy masks. Just like, you know, some other texturing tools out there.
Assets used:
Fire Hydrant (PolyHaven)
Brown Mud 03 (PolyHaven)
Painted Metal 03 (CG Bookcase)
Old Iron 01 (CG Bookcase)
What a cool idea for use of the new COP setup! Can a similar workflow be used with triplanar projections instead of UV mapping? In Substance, we utilize projections frequently to avoid seams, and avoid any texel density issues (or at least minimize them).
Trying to made a livery texture for my project in COPs, but stuck at how to project my labels onto geometry when uv’s are scattered. Are there any nodes that provide Substance style visual handles for labels projections?
Tried to implement texturemaskpaint as a temporary solution but it’s not available for macos..