Previous Next KineFX 101 – Pt.6: Building Procedural Walkers by Christopher Kopic 27.01.2022 comments 2 Part of: Kinefx 101 Kinefx 101 Animation, Inverse Kinematics, KineFX, Premium Content, Procedural, Robot, Walker To view this content, you must be a member of Entagma's Patreon at $29 or more Unlock with Patreon Already a qualifying Patreon member? Refresh to access this content.
Jon 25.07.2026 Reply This is a great series, thankyou! I have a question, why do you use ‘v@nextPos = minpos(2, pos);’ In the point wrangle within the solver? Couldn’t you just use ‘v@nextPos =pos’?
Jon 26.07.2026 Reply I think I worked it out. It is in case the ground is uneven, the points will follow it:)
This is a great series, thankyou!
I have a question, why do you use ‘v@nextPos = minpos(2, pos);’ In the point wrangle within the solver? Couldn’t you just use ‘v@nextPos =pos’?
I think I worked it out. It is in case the ground is uneven, the points will follow it:)