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All Posts filed under “Kinefx 101”
Diving into Houdini’s procedural rigging and animation system.
KineFX 101 – Pt.12: KFX Potpourri: Capturing, Secondary Motion And Fixing Skeletons
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KineFX 101 – Pt.11: Enhancing Growth-Sims With KineFX
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KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline
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KineFX 101 – Pt.9: Retiming Simulations With DIY Motion Clips
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KineFX 101 – Pt.8: Character Animation Using Motionclips
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KineFX 101 – Pt.7: Building An Auto Framing Camera
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KineFX 101 – Pt.6: Building Procedural Walkers
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KineFX 101 – Pt.5: The Rig Attrib VOP
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KineFX 101 – Pt.4: Balancing Pebbles
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KineFX 101 – Pt.3: Constraints A: IK-Deep-Dive
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KineFX 101 – Pt.2: Building Procedural Skeletons
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KineFX 101 – Pt.1: Deep Dive: Skeletons
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KineFX 101 – Pt.0: Intro & Overview
Woohoo! A new course! This time all about SideFX’ new animation darling: KineFX. In this very first episode Chris gives a short overview over the topics we will cover, as well as a small introduction into the different parts and subsystems of KineFX.