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All Posts tagged “KineFX”
KineFX 101 – pt. 30: Tree Rig 04: Rendering in Karma
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KineFX 101 – pt. 30: Tree Rig 03: Simulating the Twig
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KineFX 101 – pt. 30: Tree Rig 02: Rigging the Tree
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KineFX 101 – pt. 30: Tree Rig 01: Generating a Tree
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KineFX 101 – pt. 29: Rigging Volumes
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KineFX 101 – pt. 28: Building a Curve Controller for KineFX
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KineFX 101 – pt. 27: Flower 05: Fur, Karma and Variations
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KineFX 101 – pt. 26: Flower 04: Blossom Animation
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KineFX 101 – pt. 25: Flower 03: Extra Bits
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KineFX 101 – pt. 24: Flower 02: Blossom
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KineFX 101 – pt. 23: Flower 01: Petal
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KineFX 101 – pt. 22: TD Techniques: Copy Rigged Characters
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KineFX 101 – pt. 21: CFX Fur – Part 2: Using and Misusing Fur Nodes in SOPs
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KineFX 101 – pt. 20: CFX Fur – Part 1b: Karma Hair Procedurals
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KineFX 101 – Pt.18: CFX: Muscles Part 1
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KineFX 101 – Pt.17: No VEX Procedural Walkers
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KineFX 101 – Pt.15: KineFX & Vellum 2: Building a Balloon Character
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KineFX 101 – Pt.14: Capturing B: Building A DIY Bone Deform SOP
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KineFX 101 – Pt.14: Capturing A: Procedurally Creating And Modifying Weights
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KineFX 101 – Pt.13: Combining Vellum with KineFX
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KineFX 101 – Pt.12: KFX Potpourri: Capturing, Secondary Motion And Fixing Skeletons
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KineFX 101 – Pt.11: Enhancing Growth-Sims With KineFX
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KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline
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KineFX 101 – Pt.9: Retiming Simulations With DIY Motion Clips
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KineFX 101 – Pt.8: Character Animation Using Motionclips
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KineFX 101 – Pt.7: Building An Auto Framing Camera
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KineFX 101 – Pt.6: Building Procedural Walkers
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KineFX 101 – Pt.5: The Rig Attrib VOP
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KineFX 101 – Pt.4: Balancing Pebbles
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KineFX 101 – Pt.3: Constraints A: IK-Deep-Dive
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KineFX 101 – Pt.2: Building Procedural Skeletons
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KineFX 101 – Pt.1: Deep Dive: Skeletons
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KineFX 101 – Pt.0: Intro & Overview
Woohoo! A new course! This time all about SideFX’ new animation darling: KineFX. In this very first episode Chris gives a short overview over the topics we will cover, as well as a small introduction into the different parts and subsystems of KineFX.
No VEX Houdini: Dancing Mocap Trails
Houdini without using VEX? It is possible. Although Mo doesn’t enjoy it, he guides you through setting up a simple abstract mocap animation using nothing but built in SOPs. No scripting in this one. Promised. Of course everything is heavily inspired by Method Studio’s seminal […]
PDG 101 – Pt.12: Faux 3d printing
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New In Houdini 18.5 – KineFX
Full Playlist Here Revisiting an old technique Manu covered a while ago. But this time using H18.5’s new KineFX tools to make it a tiny bit less painful. Nevertheless Mo of course dives into VEX and a bit of linear algebra. Links Manu’s previous tut […]