There are very few things more hypnotic than watching an embroidery machine do its work. When watching my wife’s machine working on festive decoration, I thought about how I’d create something similar in Houdini. Turns out it isn’t too complicated once you’ve figured out how to make the stitches run into a certain direction.
We decided that for the sake of art directability (does that word exist?) we’d settle on a manual appropach of drawing guide splines in order to define the direction in which the individual stitches would run. Next we’d create tangents based on those splines which we then feed into a velocity volume. Another way to look at it is that this works pretty similar to what you’d do when combing hair or fur.
In this video we go over the basic setup and creating a single spline for each stitch. For rendering (get the final render setup on our Patreon) we added a background with a weave shader as well as created secondars spines that coil around our stitch splies, in order to give the impression of twistes yarn.
Again, a very very nice tutorial! Love it!
Nice but edge detection could have been smarter:
Very Nice, can You help me with random attribute for “paper thickness” on every single spiral ?
Imaginative as always, appreciate your efforts.
Excellent ! Thank you SO MUCH !
I’m now currently looking for the best way to output it into embroidery file formats like .pes or .dst file and upload it to an embroidery machine !
Linus Torvalds -himself- was interested in embroidery and code a PES viewer 🙂
really nice tutorial!
I am a beginner in Houdini, and I would like to know how to export the color information to C4D so I render in it ?
I really enjoy your tutorials,
I’d love to know if there is a way to export the colors to C4D for example?