1. Hi,
    I am currently working on a system with vellum that transforms a line or any wire into a helix or any other polyline based on target angles. Any sugggestions on how to do this?

  2. Hi Mo
    I’m using Houdini 19. During the “stitch points” section at 18:00 in the video I have everything set up as you do. But no matter high I dial the braking threshold, the vellum geometry still brakes at the same stress level (which is the initial collision). Do you have any suggestions for how I can get the geometry to bend a bit before braking?

    • Hi Matt,
      I’ve tried with a Breaking, Threshold: 20 for the “Weld Points” section around 18:00 in the video so that the grid “cloth” does sim & bend against the torus collider before breaking apart.

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