Hi,
I am currently working on a system with vellum that transforms a line or any wire into a helix or any other polyline based on target angles. Any sugggestions on how to do this?
thanks,
Hi Mo
I’m using Houdini 19. During the “stitch points” section at 18:00 in the video I have everything set up as you do. But no matter high I dial the braking threshold, the vellum geometry still brakes at the same stress level (which is the initial collision). Do you have any suggestions for how I can get the geometry to bend a bit before braking?
Hi Matt,
I’ve tried with a Breaking, Threshold: 20 for the “Weld Points” section around 18:00 in the video so that the grid “cloth” does sim & bend against the torus collider before breaking apart.
Hi,
I am currently working on a system with vellum that transforms a line or any wire into a helix or any other polyline based on target angles. Any sugggestions on how to do this?
thanks,
Hi Charles,
I personally would rather use the blend shape technique shown in this tutorial than controlling the shapes via target angles:
https://entagma.com/vellum-101-pt-16-blend-shapes/
Cheers, Mo
Thanks Mo!
I will check it out.
charles
Hi Mo
I’m using Houdini 19. During the “stitch points” section at 18:00 in the video I have everything set up as you do. But no matter high I dial the braking threshold, the vellum geometry still brakes at the same stress level (which is the initial collision). Do you have any suggestions for how I can get the geometry to bend a bit before braking?
Hi Matt,
I’ve tried with a Breaking, Threshold: 20 for the “Weld Points” section around 18:00 in the video so that the grid “cloth” does sim & bend against the torus collider before breaking apart.