Houdini In Five Minutes 19: SOPs, Redshift & MOPs – Isocontours: Setting Up The Rendering

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Houdini In Five Minutes

In our final project for this first sprint of “Houdini in five minutes” we’re gonna build a tactical shooter style isocontour map with a bunch of moving particles. We’re gonna be using Houdini’s built in SOPs, a bit of MOPs (www.motionoperators.com) and Redshift (www.redshift3d.com). In this third part we’re setting up our scene for rendering in Redshift.

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6 Comments

  1. Thank you for all the awesome tutorials, your work really makes the daunting task of learning houdini (from a non-computer science perspective) way more enjoyable and playful!
    If by anychance you could add a quick rendering setup for mantra or karma, that would be amazing and very much appreciated.

    Thank you for reading,

    Nicolas

  2. Merci beaucoup for your answer and the hip file!

    Nicolas

  3. David Enbom

    Thanks for this, in the process of rendering my result, will share 🙂

    Any special reason to move the terraces down with a transform sop rather than doing it in the top obj-level on the geo-node itself’s parameters? In this very example it seemed overcomplicated.

  4. Thanks. Great tip to use the booleans for this. Would it be just as reasonable to export the seam groups from the extruded terraces instead of doing a seperate boolean operation for the particle paths?

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