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All Posts tagged “Primitives”
Test Driving Houdini 19: Injecting Packed Primitives
Houdini 19 has been released and Mo is taking it for a test drive. As far as you can drive any software. (I mean a car’s firmware you’d definitely drive…) In this video, Mo modifies the abstracted sculpture we built in part one by using […]
Houdini In Five Minutes 19: SOPs, Redshift & MOPs – Isocontours: Setting Up The Rendering
In our final project for this first sprint of “Houdini in five minutes” we’re gonna build a tactical shooter style isocontour map with a bunch of moving particles. We’re gonna be using Houdini’s built in SOPs, a bit of MOPs (www.motionoperators.com) and Redshift (www.redshift3d.com). In […]
Houdini In Five Minutes 18: SOPs, Redshift & MOPs – Isocontours: Setting Up The Particles
In our final project for this first sprint of “Houdini in five minutes” we’re gonna build a tactical shooter style isocontour map with a bunch of moving particles. We’re gonna be using Houdini’s built in SOPs, a bit of MOPs (www.motionoperators.com) and Redshift (www.redshift3d.com). In […]
Houdini In Five Minutes 17: SOPs, Redshift & MOPs – Isocontours: Setting Up The Terrain
In our final project for this first sprint of “Houdini in five minutes” we’re gonna build a tactical shooter style isocontour map with a bunch of moving particles. We’re gonna be using Houdini’s built in SOPs, a bit of MOPs (www.motionoperators.com) and Redshift (www.redshift3d.com). In […]
Houdini In Five Minutes 16: Building A Flip Display Using MOPs
Let’s put our newfound knowledge of packed primitives and the MOPs toolkit to use and build a straightforward mechanical display! Download Motion Operators for free. Download Project File
Houdini In Five Minutes 15: Packed Primitives (Theory)
Let’s dive into our last bunch of videos in this first sprint of “Houdini in five minutes” with a seemingly dry topics: Packed Primitives / Instances. Although slightly technical, it’s a powerful concept that enables Houdini to work on massive scenes.