Nerd Rant: Blender Hype

comments 24
Nerd Rant

You Asked for it – there you have it: Two hobgoblinish nerds rambling on about computer graphics in general and Blender and the recent hype in particular.

EDIT: “That 3D Format” whose name we couldn’t remember turns out to be gltF – thanks Vasilis!

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24 Comments

  1. Vasilis Triantafyllou

    Nice talk, I think you were looking for Gltf there? 🙂

  2. If you do blender tutorials, make sure to do them with “industry standard” shortcuts. XD

  3. I really like that Nerd Rants. Looks like Blender has a lot to offer.
    I’d love to see tutorials on how Blender and Houdini could work together.

  4. Houdini + Blender can be a really killer combo. I see myself using C4D less and less, so maintenance a subscription just for open it a few time it’s not really afforable. Blender can be a good alternative for this + the realtime engine tempting me a lot!
    Nice rant as always guys! And I second the Linux rant!

  5. check out the function branch in the experimental daily builds download area. It’s the beginning of the new everything node’s system (similar workflow to Houdini).

  6. Yeaaah, video sequencer not so great but we are adopted the Linux + Blender + Houdini Indie pipeline to small animation company. It is so pure, i love it XD

    • Cihan Kenar

      Sounds Great! What is your company? Share some links?

  7. It’s really cool to see a mature point of view on an always “click bailt” topic. Keep it up!

    I’m really pleased with Blender, coming from a 10 years C4D veteran, specially due its price and for what it offers. “It’s free and it’s good”, as you said.

    The transparency of Blender development it’s something else as well. Regarding VSE, they said that from 2.82 foward it will receive some updates regarding Disk Caching and functions, which will improve performance. The same about the Compositor, wich can become a small composite app by itselft. Maybe a good fit for motion graphics and/or 30s ads.

  8. Yes please! Transitioned to Blender with 2.80 after 10 years of giving it a try and deleting it immediately.

    I’d love to see what you can do with sverchok, animation nodes and the like. It’d be also great to hear what you think about the particle nodes/everything nodes plans on devtalk.

  9. YEEES!! Was so looking forward for the next nerd rant and here it is! Made my day far better. Thanks guys!

    Would love Blender tutorials if they are connected to Houdini somehow.

  10. Im c4d/houdini user, Im on my way to be blender/houdini user for the same reason, powerfull and free sowtware, but one of the things that im struggling is with the attributes from houdini to blender in for example particles. In c4d we can read particles attributes with xpresso, but in blender i still cant found a way to read this attributes, maybe in the future will be more easy. But nice thoughts about blender and the future, Im excited about the new blender content from you guys.

    • Dimitri Paiva

      You can try Animation Nodes or the Work in Progress BParticles, due to release probably this year.

  11. some videos about blender/houdini workflows would be awesome! For example modeling a subD sculpture in blender and then jump into houdini and add some surface ornamentation or use it as a collider object for vellum or particle systems etc…

  12. I also tried to learn Blender several years ago. I spent weeks going through tutorials, memorizing countless keyboard shortcuts, had to step away from it for 2 months and when I returned, I stared dumbly at the program, having forgotten how to do even the simplest things. Glad it has a proper interface now but it left a horrible impression.

    These days I use it to convert odd file formats for Houdini, such as collada (.dae files).

  13. I think the future bears a large chance for an open source 3D/rendering software toolkit that blender is. It benefits heavily from the community and the open source idea. Companies can hire and pay software engineers to develop features or provide bugfixes, rather than waiting for support or a new release of a software package by a closed source program by a company that they pay license fees to. This is in my opinion a much more sustainable way towards an industry standard and a well maintained shared software basis than having multiple competitors all developing nearly the same functionality under the hood.

  14. abolfazl

    great video btw. i’m so happy that as a blender user i work with it and i figuring out that more and more people like using this software not because it’s free, no! because it was like a child a few years ago it means that a few people know that and they even don’t know can they use it as a program or not! this child now is on his teenager period and that people know thinking can they do VFX with blender in their projects or not? will become VFX standard? will big studio use it in their pipeline? but how about a day that blender become mature?

  15. Alan Jones

    Subscription has increased accessibility, but subscription only is very bad for the user’s business. If you don’t own the software (a permanent license), you don’t own what you create with it. i.e. you don’t own your own IP.

    You’d have to pay to open your files in future, and that’s assuming they’ve kept compatibility. Even if it does open, it may not produce exactly the same result as prior. Dealing with these things, which yes you can work around to a degree with export, but then you’ve lost flexibility, are additional costs that decrease your competitiveness. I’d never use software that I couldn’t buy a permanent license for to create my own content because of these reasons. By financially supporting subscription only, consumers give up far more than they’re gaining regardless of the dollar amount. The companies licensing didn’t switch to this model to save you money or increase your competitiveness, it’s a variation of the lock-in tactics so successfully deployed across other domains.

    Great to see free (libre) software getting to the point of being viable for practical needs, as if companies providing software that meets our content ownership needs keep getting swallowed/destroyed by the Autodesks/Adobes of the world, we’ll need somewhere to go.

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