Physarum Slime Mold

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Free Tutorials

While Manu and I have been on season break, my twitter stream washed up these mesmerizing, beautiful videos.

Turns out they are created by Sage Jenson, a genius digital artists.

But not only do they create these fantastic pieces of art, they also go to great lengths to describe and share the process! This is a somewhat rare thing in procedural art which I find truly generous. Hats off for that!

His algorithm is based on this paper, which imho belongs to a whole class of algorithms called neighbour sensing models.

In this three part tutorial we’ll go over the process of implementing this algorithm in Houdini using VEX and a few built in nodes. Also we’ll talk about why rotation matrices come in handy and how to modify this algorithm to work in 3D sapce.

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2 Comments

  1. thanks Moritz, in three hours I have reached part II. Part III is confusing its changes even though it is short.

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