Bubbles! We have a bit of a thing for bubbles here at Entagma. But the one classic Houdini setup we have not done yet is a bubble pop. So let’s fix this right now! Download Project File
All Posts tagged “bubble”
AHTYA 2.0 – pt.29: Microsplash Part 2 – Adding Bubbles
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Guest Tutorial: Simon Fiedler – Mesh Based Bubble Deformer
Simon Fiedler doing his thing again: This time he’s covering how to create this blistery/bubbly effect on a mesh without resorting to VDB conversion. Enjoy! Project Assets Download Project File
Bubbles Yet Again: Implementing Glassner’s Bubble Triplets in VEX
Bubbles. Again. How thrilling. Wait – before you leave hear me out: Building this setup was one major step for me towards becoming brave enough to tackle implementing my first computer graphics paper. Andrew Glassner wrote a fantastic article about how soap bubble triplets form […]
Holiday Giveaway: Mantra Thinfilm Shader
Happy Holidays! Turns out rendering spherical objects has become our very own tradition by now, so as an addon to Monday’s tut and the question “But can u do it in Mantra?” – Here’s a small present hastily thrown together by yours truly: A VEX […]
Bubbles Again: Simulating Soap Swirls Using FLIP
By now it might have become apparent that Mo might be a bit fixated with soap bubbles and soap films. We covered Minimal Surfaces, soap film shading in Octane and in Redshift. Yet we deliberately omitted one crucial step in rendering nice soap bubbles: Creating […]
Giveaway: Redshift Thinfilm Shader
Head over to our Patreon for the free .hip files. We recently had to create a physically based thinfilm shader in Redshift. This is the result. It’s a slightly simplified version of this OSL shader from gamedev.net, implemented using purely Redshift nodes.
Easy Soap Film Shader
By far the most frequent question we received after our minimal surfaces tutorial was “how do you build that bubble shader?”. The wait is over – in this tutorial we’ll go over how to build a plausible soap film shader in Houdini’s Mantra and Octane […]