Welcome to the second and final part of our mini series on how to melt complex objects with fine details, textures and multiple materials. All without melting your pc as well! In the first part we built a setup to retain geometric detail and now […]
All Posts tagged “karmaxpu”
AHTYA 2.0 – pt. 11: Rendering A: Overview and Preperations
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 30: Tree Rig 04: Rendering in Karma
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 30: Tree Rig 03: Simulating the Twig
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 30: Tree Rig 02: Rigging the Tree
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 30: Tree Rig 01: Generating a Tree
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 27: Flower 05: Fur, Karma and Variations
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 21: CFX Fur – Part 2: Using and Misusing Fur Nodes in SOPs
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 20: CFX Fur – Part 1b: Karma Hair Procedurals
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – pt. 20: CFX Fur – Part 1a: Obj Level Workflow
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KarmaXPU Quickstart Pt.4: Excursion – Visualizing Lipid Membranes
Notes:– I’m recommending to stay away from refractive materials in rendering. This is due to the fact of this particular group of students having limited rendering resources. If however you have those resources, go wild! Mo had the pleasure of joining Dr. Jeroen Claus of […]
KarmaXPU Quickstart Pt.3: Excursion – Visualizing Proteins
Notes:– It *could* be that 1 Houdini unit = 1 angstrom (which is 0.1 nm)– I’m recommending to stay away from refractive materials in rendering. This is due to the fact of this particular group of students having limited rendering resources. If however you have […]
KarmaXPU Quickstart Pt. 1 – Basic Lighting, Shading & Rendering
In this tutorial we’ll shade, light and render the geometry we created in our previous tutorial, inspired by Alex Valentina’s Work for Form Mag. We’ll be setting up a simple scene graph in solaris, import and light our geometry using an HDRI and then spend […]
KarmaXPU Quickstart Pt. 0 – Creating Our Test Geometry
It’s finally time we talk about Karma again. Nope not your spiritual system, but Houdini 19.5’s built in new’ish rendering engine. It’s been making quite fast progress since the time it’s been released a few versions back, so in our opinion with KarmaXPU being in […]