Melting Complex Objects Part 2 – Rendering

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Welcome to the second and final part of our mini series on how to melt complex objects with fine details, textures and multiple materials. All without melting your pc as well! In the first part we built a setup to retain geometric detail and now we’re bringing materials, uv coordinates and textures over to our fluid and finally render everything in Karma.

Watch part 1 here:
Melting Complex Objects Part 1


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