Welcome to the second and final part of our mini series on how to melt complex objects with fine details, textures and multiple materials. All without melting your pc as well! In the first part we built a setup to retain geometric detail and now we’re bringing materials, uv coordinates and textures over to our fluid and finally render everything in Karma.
Watch part 1 here:
Melting Complex Objects Part 1
Hey Chris, for some reason using the attrib blur on the normals to smooth out the transition doesn’t seem to work on my mesh… I’ve tried with other setups like copying your nodes but it still doesn’t work. Is there anything necessary that isn’t covered in the video to be able to blur the normals?
It’s a shame because this is what makes the transition so clean. Thanks!
Just found out, I forgot to apply point normals on the original mesh…