KineFX 101 – pt. 20: CFX Fur – Part 1a: Obj Level Workflow by Christopher Kopic 13.10.2022 comments 2 Kinefx 101 CFX, character, Character Animation, Character FX, fur, fur procedurals, hair, karma, karmaxpu, Premium Content, Premium Course, Rendering, simulation, solaris, Vellum To view this content, you must be a member of Entagma's Patreon at $29 or more Unlock with Patreon
thanks a lot for your great tutorials.
Just for info, it seems that something is broken with hair procedurals, since version 19.5.435.
Hey! Haven’t tried it myself yet with 19.5.435. In any case, if you need working fur in karma, you can just as well use the hair generate node on obj level. In the second fur episode I also go over all necessery attributes to turn a poyline into a hair curve for karma. This also may help with debugging.