In the second part of our nerd rant with guest Marcel Casasola Merkle we talk about the nitty gritty of what game development means. To Marcel. We talk tools, techniques, opinions on what to best use when creating a game.
All Posts tagged “Unreal”
PDG 101 – Pt.13: Houdini Engine in UE4
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Sloppy Unreal 03: Correcting Mistakes & Bevelling Legos
EDIT: Damn it, I think specular in UE and me are cursed. When I was testing this setup I had post processing exposure cranked up, which messed up my results. Turns out that specular expects a value between 0 and 1 which internally is remapped […]
Sloppy Unreal 02: Setting Up Raytracing & Generating Normal Maps In Houdini
Part two of working sloppily in Unreal covers setting up raytracing and materials. Also we’ll tackle the generation of normal maps from a grayscale image in Houdini, talk a bit about different approximations for the Fresnel term and finally poke around in Unreal’s console in […]
Unreal Engine Blueprints – Pt.19: Finale – Using For Loops & Spawning Multiple Actors
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Unreal Engine Blueprints – Pt.18: Scale Down Animation
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Unreal Engine Blueprints – Pt.17: Maintaining Velocity & Additional Impulse
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Unreal Engine Blueprints – Pt.16: Adding Impulse
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Sloppy Unreal 01: Camera Controls Using Blueprints
Mo has been silent for a while. That’s due to him spending his days finishing projects and yelling at Unreal Engine. The goal is getting to a point where we’re comfortable bringing together Houdini workflows and UE. That road is long. To discover Unreal, the […]
Unreal Engine Blueprints – Pt.15: Recap & Final Steps
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Unreal Engine Blueprints – Pt.14: Sending Color to The Actor
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Unreal Engine Blueprints – Pt.13: Setting Up Color
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Unreal Engine Blueprints – Pt.12: Randomness
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Unreal Engine Blueprints – Pt.11: Variables
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Unreal Engine Blueprints – Pt.10: Recap & Infinite Loop
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Unreal Engine Blueprints – Pt.9: First Nodes
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Unreal Engine Blueprints – Pt.8: Scene Overview
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Unreal Engine Blueprints – Pt.7: Events
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Unreal Engine Blueprints – Pt.6: Your First Actor
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Unreal Engine Blueprints – Pt.5: The Mysterious Sphere
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Unreal Engine Blueprints – Pt.4: Setting Up A Camera
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Unreal Engine Blueprints – Pt.3: Getting Started With Blueprints
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Unreal Engine Blueprints – Pt.2: Physics
In this video, Matthias Winckelmann takes you through the steps necessary to set up basic physics in Unreal Engine. This is the second video of Matthias’ course “Blueprints 101” – To access more premium workshop videos, become a Patron of ours ($29/mo).
Unreal Engine Blueprints – Pt.1: Introduction
Matthias Winckelmann promised he’d dive deeper into Unreal Engine. And sometimes we keep our promises. In this course, Matthias takes you through the basics to set up your very first project using blueprints, Unreal Engine’s node based scripting environment. Mix in a bit of physics […]
Workshop: Unreal Engine Quickstart
Full playlist here. Super hyped to have Matthias Winckelmann on board! You might know him from “Rachael is not real” where he built an AI design influencer bot that posts daily renderings to instagram. Matthias has been using Unreal Engine in his personal design process […]
Nerd Chat: Matthias Winckelmann – Unreal Engine, AI Influencers & Realtime
Watch Matthias’ Unreal Engine Quickstart here. Matthias Winckelmann talks Unreal Engine, his perspective on realtime in the commercial space, AI design influencers and what to expect (and what not) from real time engines in a design context. You might know Matthias from “Rachael is not […]