Thanks,i knew that, i’m wondering how can i separate every Vellum Object from Vellum Source.I know Vellum Source have a Vellum Patch Name which i can use to apply different color in Sop.But that’s not enough,because I want to apply an attribute and then output it to alembic,which i can have something like vertex map in C4D,so i can apply different material to render.
Hope you can help me,thanks again.
Great stuff guys. How can I stop the emitter after a certain amount of time?
Use an HScript expression in the vellum source’s “Active” field. E.g. this to have the source active until frame 20:
$FF<20
Cheers, Mo
hey,guys,how can i separate different vellum object from dop to sop?there has no something like id attribute to work with~
Heyhey,
to only export a certain vellum object back to SOPs, enter that vellum object’s name into the ‘Object’ tab on your dopnet.
Cheers, Mo
Thanks,i knew that, i’m wondering how can i separate every Vellum Object from Vellum Source.I know Vellum Source have a Vellum Patch Name which i can use to apply different color in Sop.But that’s not enough,because I want to apply an attribute and then output it to alembic,which i can have something like vertex map in C4D,so i can apply different material to render.
Hope you can help me,thanks again.