7 Comments

  1. Great stuff guys. How can I stop the emitter after a certain amount of time?

    • Use an HScript expression in the vellum source’s “Active” field. E.g. this to have the source active until frame 20:

      $FF<20

      Cheers, Mo

  2. hey,guys,how can i separate different vellum object from dop to sop?there has no something like id attribute to work with~

    • Heyhey,

      to only export a certain vellum object back to SOPs, enter that vellum object’s name into the ‘Object’ tab on your dopnet.

      Cheers, Mo

      • Leslielin

        Thanks,i knew that, i’m wondering how can i separate every Vellum Object from Vellum Source.I know Vellum Source have a Vellum Patch Name which i can use to apply different color in Sop.But that’s not enough,because I want to apply an attribute and then output it to alembic,which i can have something like vertex map in C4D,so i can apply different material to render.
        Hope you can help me,thanks again.

        • I’m wondering the same thing here. Any tips for texturing them after sim and having unique colors?

  3. Hello. Amazing tutorial. I was wondering if there is a way to setup a constraint (like an attach to geometry) to a geomtry coming from a RBD simulation.
    Cheers
    Alice

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