1. I *think* I’ve written my else block in exactly the same way as you but my normals are reversed when cutdir == 1. Pretty sure I can fix this by reversing the order in which I call addvertex in the else block but still, wondering where I might have gone wrong here…

    • …I should probably just watch the whole video before I comment, haha… wondering why then your viewport didn’t show your normals being reversed and mine did (the darker blue colour on the prims)

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