3 Comments

  1. I *think* I’ve written my else block in exactly the same way as you but my normals are reversed when cutdir == 1. Pretty sure I can fix this by reversing the order in which I call addvertex in the else block but still, wondering where I might have gone wrong here…

    • …I should probably just watch the whole video before I comment, haha… wondering why then your viewport didn’t show your normals being reversed and mine did (the darker blue colour on the prims)

  2. Yeah this is the point where I’m starting to struggle with Vex. I’m gonna have to think about this one a bit.

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