Will the points of the feet automatically reposition themselves if the grid/ ground plane being used is not flat? For example if you dropped a mountain node after the grid would there be any additional steps needed to have the skeleton interact correctly with the position of the ground plane?
Yes, inside point vop inside the solver we’re using a minpos function to always move the feet points to the closest position on the ground plane. Works great for small bumps, might require some changes for larger ones, as there’s nothing to stop the feet from intersecting the ground while moving from one position to the next.
Hi Christopher! Thank you again for fantastic course! I have a question: what if I want to deform the legs of my character during its walking? I have in mind animation of a plant walking on its roots and I want to implement the technique from this lesson, but with it the legs/roots act as is. I tried to combine this method with “Bone Capture Biharmonic” flow, but I’m either doing it wrong or it is not the way it should be done. Do you have any advice for that?
Hey! I’d say a Hip file is worth more than a thousand words here. And by that I mean that I took the old scenefile and quickly added biharmonic capturing to it. Depending on how complex those roots are, you also might take a look at the Tree-Rig-Series later in this course and how I captured the branches there. https://entagma.com/downloads/Kinefx/KFX17_BiharmonicCapture.hiplc
Will the points of the feet automatically reposition themselves if the grid/ ground plane being used is not flat? For example if you dropped a mountain node after the grid would there be any additional steps needed to have the skeleton interact correctly with the position of the ground plane?
Yes, inside point vop inside the solver we’re using a minpos function to always move the feet points to the closest position on the ground plane. Works great for small bumps, might require some changes for larger ones, as there’s nothing to stop the feet from intersecting the ground while moving from one position to the next.
Hi Christopher! Thank you again for fantastic course! I have a question: what if I want to deform the legs of my character during its walking? I have in mind animation of a plant walking on its roots and I want to implement the technique from this lesson, but with it the legs/roots act as is. I tried to combine this method with “Bone Capture Biharmonic” flow, but I’m either doing it wrong or it is not the way it should be done. Do you have any advice for that?
Hey! I’d say a Hip file is worth more than a thousand words here. And by that I mean that I took the old scenefile and quickly added biharmonic capturing to it. Depending on how complex those roots are, you also might take a look at the Tree-Rig-Series later in this course and how I captured the branches there.
https://entagma.com/downloads/Kinefx/KFX17_BiharmonicCapture.hiplc