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All Posts filed under “Premium Course”
Advanced Setups 10 – The Urquhart Graph
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Vellum 101 – pt. 38: Differential Edge Growth
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Advanced Setups 09 – From Formula to VEX: Winding Numbers
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Advanced Setups 08 – From Paper to VEX: Electrostatic Halftoning
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Advanced Setups 07 – Reading XML Files & GPS Tracks
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PDG 101 – Pt.18: The Top Geometry SOP
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Advanced Setups 06 – Yarn Art Using Metropolis Hastings Sampling
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Advanced Setups 05 – Knots & Half Edges
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Vellum 101 – pt. 37: Abstract Cotton Candy – Hair & Glue Constraints
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PDG 101 – Pt.17: Sloppy Machine Learning
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Vellum 101 – pt. 36: Rigid Bodies In Vellum (2021 Technique)
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PDG 101 – Pt.16: Feedback Loops
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Advanced Setups 04 – Field Guided Reaction Diffusion
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PDG 101 – Pt.15: Batch Processing II: Manual Edits
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Advanced Setups 03 – Accessing Geo Attributes In Python / Using potpourri3d
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Advanced Setups 02 – Installing 3rd Party Libraries For Houdini’s Python
It’s finally come so far – we’re accepting that we can’t (or rather don’t want to) write every complex algorithm out there ourselves in VEX. Enter Python. Not necessarily because Mo loves Python so much, but because there is a wealth of highly interesting libraries […]
PDG 101 – Pt.14: The Python Processor
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PDG 101 – Pt.13: Houdini Engine in UE4
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Vellum 101 – Pt. 35: Sphere Packing A Surface
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PDG 101 – Pt.12: Faux 3d printing
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Advanced Setups 01 – Genetic Algorithms
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Advanced Setups 00 – Intro
It’s time for a new premium course – and Mo has been looking for a topic that’d allow him to bundle together a few of the more involved setups he built. So “Advanced Setups” it is. How original. In this course we’re gonna dive into […]
PDG 101 – Pt.11: Comping in COPs
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PDG 101 – Pt.10: Online Data & APIs
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Vellum 101 – pt. 34: Guest Tut – Vellum Sewing Pt. III
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Vellum 101 – pt. 33: Guest Tut – Vellum Sewing Pt. II
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Vellum 101 – pt. 32: Guest Tut – Vellum Sewing Pt. I
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PDG 101 – Pt.9: HDAs & File Tags
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Rendering 101 – pt. 31: Guest Tutorial – Additive Particle Shading
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PDG 101 – Pt.8: Command Line Programs & Texture Synthesis
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Vellum 101 – pt. 31: Attaching Hairs To Softbodies
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Vellum 101 – pt. 30: Grain Infection
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PDG 101 – Pt.7: Product Lineup
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PDG 101 – Pt.6: Render Manager
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PDG 101 – Pt.5: Problem Solving in TOPs
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PDG 101 – Pt.4: Batch Processing
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Unreal Engine Blueprints – Pt.19: Finale – Using For Loops & Spawning Multiple Actors
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Unreal Engine Blueprints – Pt.18: Scale Down Animation
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Unreal Engine Blueprints – Pt.17: Maintaining Velocity & Additional Impulse
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Unreal Engine Blueprints – Pt.16: Adding Impulse
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PDG 101 – Pt.3: Wedging 2
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Unreal Engine Blueprints – Pt.15: Recap & Final Steps
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Unreal Engine Blueprints – Pt.14: Sending Color to The Actor
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Unreal Engine Blueprints – Pt.13: Setting Up Color
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Unreal Engine Blueprints – Pt.12: Randomness
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Unreal Engine Blueprints – Pt.11: Variables
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Unreal Engine Blueprints – Pt.10: Recap & Infinite Loop
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