Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the dot product.
Here you’ll find the free Old Industrial Hall HDR file: SIBL
Hi, thanks for the tutorial Mo ! It’s a pleasure to get to know more about the interesting capabilities of Blender. I was wondering if you had any tips about maintaing the hatching with while camera moving on the scene ? Best, Phil