Create a Procedural Hatching Shader in Blender Cycles

comment 1
Blender, Free Tutorials

Today Manu looks at another porcedural area of Blender, the shader editor. We build a procedural hatching shader that will come in handy for your next NPR project. You’ll learn about generating procedural lines and doing 3D shading yourself inside of the shader using the dot product.

Download Project Files

Mary of Pieta 3D Scan

Here you’ll find the free Old Industrial Hall HDR file: SIBL

Liked it? Take a second to support Manuel on Patreon!
Become a patron at Patreon!

1 Comment so far

  1. Philippe

    Hi, thanks for the tutorial Mo ! It’s a pleasure to get to know more about the interesting capabilities of Blender. I was wondering if you had any tips about maintaing the hatching with while camera moving on the scene ? Best, Phil

Leave a Reply to Philippe Cancel reply