By now it might have become apparent that Mo might be a bit fixated with soap bubbles and soap films. We covered Minimal Surfaces, soap film shading in Octane and in Redshift. Yet we deliberately omitted one crucial step in rendering nice soap bubbles: Creating […]
All posts tagged “lighting”
Sloppy Unreal 02: Setting Up Raytracing & Generating Normal Maps In Houdini
Part two of working sloppily in Unreal covers setting up raytracing and materials. Also we’ll tackle the generation of normal maps from a grayscale image in Houdini, talk a bit about different approximations for the Fresnel term and finally poke around in Unreal’s console in […]
New In Houdini 18.5
Full Playlist Here Houdini 18.5 is out! And here are the features that got us excited! Of course there’s much more. (SOP based rigging anyone?!) We had great joy in seeing that Karma has come a long way and that real time pyro sims in […]
Workshop: Unreal Engine Quickstart
Full playlist here. Super hyped to have Matthias Winckelmann on board! You might know him from “Rachael is not real” where he built an AI design influencer bot that posts daily renderings to instagram. Matthias has been using Unreal Engine in his personal design process […]
Rendering 101 – pt. 27: Contemporary Lighting Styles Pt.2 – The (Slightly) More Complex Ones
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Rendering 101 – pt. 26: Contemporary Lighting Styles Pt.1 – The Very Simple Ones
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Rendering 101 pt. 11: Basic Setup – Arnold
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Rendering 101 pt. 9: Basic Setup – Octane
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Rendering 101 pt. 8: Basic Setup – Redshift
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Rendering 101 pt. 7: Basic Setup – Mantra
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Rendering 101 pt. 6: Three Point Light (Studio)
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