Freetut H20 Clouds

New In Houdini 20: Cloud Workflow

Houdini 20 comes with a completely rebuilt cloud workflow, which makes it a whole lot easier to create a wide variety of realistic clouds. So let’s build one from scratch and take a look at the new cloud shape tools, noises and shaders! Download Project […]

New In Houdini 20: Feathers 03 – Simulating And Rendering

Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]

New In Houdini 20: Feathers 02 – Grooming Feathers

Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]

New In Houdini 20: Feathers 01 – Creating Feathers

Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]

Guest Tutorial: Dart Throwing

We’re thrilled to have Andreas Catucci as a guest! Somehow aside from creating amazing work, he managed to record a video on a technique very dear to our hearts: Dart throwing. Sounds like simulating aerodynamics? Not quite. It’s a method to densely pack a surface […]

Interference Patterns On Surfaces

Interference Patterns On Surfaces

Today we’re revisiting an old setup of ours: Creating intricate interference patterns using circular waves. Time has passed since Mo built the first version of this in 2018 and now, with Houdini 19.5, we got a new node that finally allows us to calculate those […]

Vellum Folding

Paper Folding with Vellum

In this video Chris covers a simple way of simulating origami like patterns in Houdini and Vellum, just using edge groups and (depending on how you count them) three or six lines of vex. We can very much recommend watching Junichiro Horikawa’s previous explorations on […]

Vellum Belt Adjuster

Simulating a Belt Adjuster in Vellum

There are some setups that start out looking quite easy and then get harder the more you start thinking about them. And this belt adjuster is one of them because we got quite a few elements interacting with each other. As usual with Vellum, the […]

AHT00

AHTYA 2.0 – pt. 00: Course Overview

We’re renewing our beginner course for Houdini. We’re creating “Adding Houdini To Your Arsenal 2.0”. The first version was one of the earliest courses on our Patreon and is now already four years old. Houdini has changed and so should this video series. So, get […]

MyFirstLatentSpace

Building a Latent Space in Houdini: Part 1 – Theory

This week we want to give you a lot more insight into what a latent space actually is and how it gets created. In this case not by using Stable Diffusion, but by building and training our own neural net inside Houdini, who’s only job […]

Curling Ribbons

Simulating Curling Ribbons in Vellum

The idea for this video came from a question on our Patreon Community Hub, asking us how we’d go about creating curling ribbons in vellum, similar to a very beautiful setup by Playback Design. And, as it turns out, this is a quite fun and […]