Today we want to take an artifact from digital cameras, something that we usually try to avoid, and turn it up to eleven! Make it an effect on it’s own! And that artifact is rolling shutter. To achieve this, we’ll need to bend time using […]
Popping a Soap Bubble
Bubbles! We have a bit of a thing for bubbles here at Entagma. But the one classic Houdini setup we have not done yet is a bubble pop. So let’s fix this right now! Download Project File
AHTYA 2.0 – pt.34: Course Completed!
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AHTYA 2.0 – pt.33: SOPs vs DOPs
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Volume Style Transfer With ONNX
In an earlier episode we took a first look at the new ONNX inference node, a node that allows us to use trained neural nets inside Houdini. And today we want to use this node for something usefull – Volume Style Transfer! We want to […]
AHTYA 2.0 – pt.32: Smoke Stick Part 3 – Rendering in Karma
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Nerd Rant 3.0 Ep. 01: UglyStupidHonest (Incapable of Pulling Focus)
This is the one that’s out of focus, as Mo doesn’t check focus and it shows. Chris Hoffmann is visiting and talks AI, art, generative design and everything else. Chris Hoffmann’s Website ComfyUI Wundt Curve Pixel Composer
AHTYA 2.0 – pt.31: Smoke Stick Part 2 – Adding Details
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Nerd Rant 3.0 Ep. 00: We’re back. Again.
Manu and Mo are back, exhausted and happy. They are now professors at Nuremberg Tech and have a new master’s program for you. Our New Master’s Degree Program Our New Master’s Insta
Machine Learning with ONNX in Houdini 20
With Houdini 20 we got our first official machine learning node from SideFX. While we previously had example scene files that did machine learing related stuff or plugins like mlops, this is the first machine learning tool that you get just by installing Houdini. So […]
AHTYA 2.0 – pt.30: Smoke Stick Part 1 – Pyro Setup
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Melting Complex Objects Part 2 – Rendering
Welcome to the second and final part of our mini series on how to melt complex objects with fine details, textures and multiple materials. All without melting your pc as well! In the first part we built a setup to retain geometric detail and now […]
AHTYA 2.0 – pt.29: Microsplash Part 2 – Adding Bubbles
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Melting Complex Objects Part 1
You guys seem to like melting things! So over the next two free tutorials, we’re going to answer one of the more common questions: How to melt more complex objects with fine details, textures and multiple materials. All without melting your pc as well! Watch […]
AHTYA 2.0 – pt.28: Microsplash Part 1 – Flip Fluid Setup
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Sci Fi Panel Deformer with OpenSubDiv Patches
In this episode we’re using a little geometry processing trick to build a sci fi panel deformer, much like some of the tools in the Tissue addon for Blender. We’ll also learn how to use some of the OpenSubDiv functions within Vex in Houdini. Links […]
AHTYA 2.0 – pt.27: Vase Smash Part 2 – Adding Particles
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Blender Guest Tutorial: Differential Line Growth
We are happy to bring you another Blender tutorial with the help of Louis Brodnig. He will show you how to create a differential line growth setup with Blender Geometry Nodes that he used in his short film about Emergence. Check out Louis work on […]
AHTYA 2.0 – pt.26: Vase Smash Part 1 – RBD Setup
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Particle Life in Houdini POPs
Particle Life is a new(ish), super popular autonomous agent system that is able to produce very organic, microorganism-like patterns with particles. So of course we had to build our own version in Houdini, right? In this video we’ll cover the basic ideas of Particle Life […]
AHTYA 2.0 – pt. 25: Dissolving Pill Part 2
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AHTYA 2.0 – pt. 24: Dissolving Pill Part 1
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AHTYA 2.0 – pt. 23: Houdini Simulations Overview
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New In Houdini 20: Cloud Workflow
Houdini 20 comes with a completely rebuilt cloud workflow, which makes it a whole lot easier to create a wide variety of realistic clouds. So let’s build one from scratch and take a look at the new cloud shape tools, noises and shaders! Download Project […]
Advanced Setups 29: Python State Sculptures
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New In Houdini 20: Karma – Physical Sky, Thin Walled Transmission, Material Linker And More
In this episode we’ll take the ‘fresh out of beta’ Karma XPU for a spin and talk about the new physical sky, thin walled transmission, material linker, snapshot menu and ACES setup. https://entagma.com/downloads/H20_SopsDopsKarma.zip
New In Houdini 20: DOPs – POP Wind Shadow, Glass Fracture, Pyro Gravity And More
In this episode we’ll take a quick look at the new simulation tools and features in Houdini 20, specifically the new POP Wind Shadow, updates to the Vellum rest blend constraint and vellum brush, the new density controlled gravity in pyro as well as some […]
AHTYA 2.0 – pt. 22: Swirly Rocks Projects Part 3
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AHTYA 2.0 – pt. 21: Understanding Vectors Part 2
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New In Houdini 20: Feathers 03 – Simulating And Rendering
Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]
New In Houdini 20: Feathers 02 – Grooming Feathers
Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]
New In Houdini 20: Feathers 01 – Creating Feathers
Houdini 20 is out and the literal poster child of this release is the new Feather workflow. And this really is a whole workflow, because it offers tools not only for creating feathers but also for creating a whole plumage, simming and rendering. So, let’s […]
AHTYA 2.0 – pt. 20: Swirly Rocks Projects Part 2
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AHTYA 2.0 – pt. 19: Understanding Vectors Part 1
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AHTYA 2.0 – pt. 18: Swirly Rocks Project Part 1
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KineFX 101 – pt. 31: Fixing Faulty FBX Files
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AHTYA 2.0 – pt. 17: Dataviz Mini Project
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Guest Tutorial: Dart Throwing
We’re thrilled to have Andreas Catucci as a guest! Somehow aside from creating amazing work, he managed to record a video on a technique very dear to our hearts: Dart throwing. Sounds like simulating aerodynamics? Not quite. It’s a method to densely pack a surface […]
AHTYA 2.0 – pt. 16: Understanding VOPs in Houdini
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AHTYA 2.0 – pt. 15: City Model Mini Project
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Interference Patterns On Surfaces
Today we’re revisiting an old setup of ours: Creating intricate interference patterns using circular waves. Time has passed since Mo built the first version of this in 2018 and now, with Houdini 19.5, we got a new node that finally allows us to calculate those […]
AHTYA 2.0 – pt. 14: Intricate Torus Project
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AHTYA 2.0 – pt. 13: Understanding For Loops in Houdini
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AHTYA 2.0 – pt. 12: Rendering B: Octane Walkthrough
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AHTYA 2.0 – pt. 11: Rendering A: Overview and Preperations
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AHTYA 2.0 – pt. 10: Flower Tube Project Part 2
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AHTYA 2.0 – pt. 09: Understanding Points, Verts, Prims, Details and Edges
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AHTYA 2.0 – pt. 08: Understanding Attributes in Houdini
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