To view this content, you must be a member of Entagma’s Patreon at $29 or more
Packing Rigid(ish) Bodies In Vellum
Yes, we covered this in our “packing the Torus” tutorial, however back then we didn’t have Vellum! You draw the conclusions yourself! Seriously though, using vellum for rigid body intersection detection and resolution can be a neat trick when you’re depending on a unified simulation […]
KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Python in Houdini: Controlling An Embroidery Machine (DST Export)
In what might be our most useless Houdini tutorial to date, Mo covers exporting Houdini geometry for use in an embroidery machine. Yep that’s right. You’re welcome. Setting up Python for Houdini: https://youtu.be/aUdC8p17QEc Virtual Embroidery in Houdini: https://youtu.be/RgLcREpwaU4 Info on the .dst file format: https://edutechwiki.unige.ch/en/Embro… […]
Nerd Rant 2.0 – Ep.15: Learning Houdini With Vincent Schwenk pt. 3 – Grains
Part three of our special Nerd Rant with Vincent Schwenk is here! This time we focus on recreating a setup Mo once created for a project into which Vinz hired him. Vincent Schwenk is an incredibly talented Designer / Art Director based in Hamburg, Germany. […]
KineFX 101 – Pt.9: Retiming Simulations With DIY Motion Clips
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Pack Points inside Objects with Geometry Nodes
Geometry Nodes offer a node to distribute points on the surface of another object. But scattering points inside of the volume of a object is not as simple. In this tutorial Manuel explains how to build a Geometry Nodes setup that does just that. First […]
Nerd Rant 2.0 – Ep.14: Learning Houdini With Vincent Schwenk pt. 2
TPart two of our special Nerd Rant with Vincent Schwenk is here! This time we spend time talking about getting geo into and out of Houdini, tweaking simulations and how to install MOPs for Houdini, which makes mograph tasks a good bit easier. Vincent Schwenk […]
KineFX 101 – Pt.8: Character Animation Using Motionclips
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Abstract Particle Animation Using Houdini, Vellum & Octane Render
Inspired by Maxim Zhestkov’s great artwork, we set up a simple Vellum grain sim and render the results using Octane render. Download Scene File (.zip)
Vellum 101 – pt. 40: Melting Things Using Vellum Fluid
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Nerd Rant 2.0 – Ep.13: Learning Houdini With Vincent Schwenk
This is a special nerd rant – just an excuse to upload well over an hour of Vinz and Mo struggling with understanding / teaching Houdini to an absolute beginner. So if you’re thinking of learning Houdini, this call where Mo introduces Vinz to the […]
KineFX 101 – Pt.7: Building An Auto Framing Camera
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Houdini Tutorial: Melting Things using FLIP
Learn how to turn any object into molten lava by adapting one of Houdini’s presets to liquify any geometry. Ben Watt’s tutorial that triggered Mo to look into this. While we’re not talking about shading & rendering in here, we provide a scene file that’s […]
Nerd Rant 2.0 – Ep.12: Digital humans
While pondering what makes a decent digitally created human figure, Manu & Mo go almost toe-deep into the philosophical aspects of what believable digital humans would mean technologically and for society. Don’t expect mentions of elk meat, saunas or chimpanzees though.
KineFX 101 – Pt.6: Building Procedural Walkers
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Simulating A Rubber Band Ball In Vellum
Again Patrick triggered this one by asking if we could have a look at a setup he’s been working on. And boy did we like what we saw. Mo decided to simplify it a bit and slow it down so it could be used to […]
Advanced Setups 15 – Solving Optimal Transport using Python and POT
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Nerd Rant 2.0 – Ep.11: Game Design – Tools & Processes
In the second part of our nerd rant with guest Marcel Casasola Merkle we talk about the nitty gritty of what game development means. To Marcel. We talk tools, techniques, opinions on what to best use when creating a game.
KineFX 101 – Pt.5: The Rig Attrib VOP
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Render Houdini Particles with Blender CyclesX via Geometry Nodes
Transferring data between DCCs is a cumbersome but necessary task. Particles are not yet supported via nodes inside of Blender for example and usually come in from somewhere else. In this tutorial Manuel shows you how to create a surface flow particle effect inside of […]
Advanced Setups 14 – DIY Poisson Solver pt. 4: Designing Caustics
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Nerd Rant 2.0 – Ep.10: Working Remotely
Suffering through German autumn part two: Manu & Mo finally got the heaters running and aren’t freezing anymore. Fantasizing about working from some warm and sandy beach, they discuss the pitfalls of and solutions for working remotely.
KineFX 101 – Pt.4: Balancing Pebbles
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Smearing Paint using FLIP
We’ve been asked by Patrick how to pull off something like these beautiful paint smears in Houdini, so we got to work. Using basic FLIP techniques will get us quite far, we just have to find the right settings. (Haha. “just” finding the settings…) In […]
Advanced Setups 13 – DIY Poisson Solver: Jacobi Two Pass & von Neumann Boundaries
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Quicktip: New Grouping Behaviour In H19
By a comment on one of our videos on YouTube we stumbled upon a strange behaviour in H19 which took us a few minutes to figure out. Turns out grouping expressions are evaluated slightly differently in Houdini 19. A single short forum post got us […]
Nerd Rant 2.0 – Ep.9: Game Design, Mobile Games & Free To Play
We’ve got a guest! One that shares the same last name with Manu! It’s Marcel Casasola Merkle, game designer extraordinaire and we’re rambling about the state of games, game design and free to play.
KineFX 101 – Pt.3: Constraints A: IK-Deep-Dive
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Ribbon Knot pt.2: Art Directing Wrinkles
In our last free tutorial we tied a ribbon into a knot, but what if you want (or need) to work on details like wrinkles or want to reshape parts of the knot? In this tutorial Mo covers one technique to arrange the detailed shape […]
Advanced Setups 12 – DIY Poisson Solver: Jacobi Red Black & OpenCL
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Nerd Rant 2.0 – Ep.8: Dynamic Solvers
Mo dusted off his best shacket (yes, that’s a word!), Manu is donning his best summer shirt – at this point the guys are just trying to mentally escape winter. What better topic than dynamic solvers to get their minds off the muddy weather.
KineFX 101 – Pt.2: Building Procedural Skeletons
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Tying A Ribbon Knot in Vellum
That special season of the year is creeping ever closer and you might be starting to think about gift wrapping. One important aspect of which is the decorative ribbon that goes around it. Not that we’re particularly talented at arts and crafts, but we were […]
Advanced Setups 11 – DIY Laplace & Poisson Solvers: Jacobi, Gauss-Seidel & SOR
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Nerd Rant 2.0 – Ep.7: Photogrammetry
Manu dons his finest T-shirt, Mo is going all lumberjack, the audio offset still hasn’t been fixed and the guys discuss their experience turning photos into 3D meshes.
KineFX 101 – Pt.1: Deep Dive: Skeletons
To view this content, you must be a member of Entagma’s Patreon at $29 or more
KineFX 101 – Pt.0: Intro & Overview
Woohoo! A new course! This time all about SideFX’ new animation darling: KineFX. In this very first episode Chris gives a short overview over the topics we will cover, as well as a small introduction into the different parts and subsystems of KineFX.
Geometry Nodes 3.0 – Plant Growth with Fields
Now that Blender 3.0 is in beta it is time for a little more advanced setup. In this tutorial Manuel will build a multi-layered growth effect. Fully procedural plants are scattered on a procedural terrain and controlled by an effector empty. They all grow individually […]
Nerd Rant 2.0 – Ep.6: Houdini 19
Mo is back from holidays, Manu’s winter semester started and both guys are freezing through the German autumn. Yet a ray of hope shines on them in the form of SideFX’s new Houdini 19 release.
Vellum 101 – pt. 39: Differential Growth With Adaptive Subdivisions
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Test Driving Houdini 19: Creating Wrinkles & Rendering Them In Karma XPU
It’s Halloween(ish). – so Mo decided he’d create something creepy. And this is as creepy as his mind gets. No judging. In this tutorial we’ll cover the creation off stress maps to drive the procedural generation of wrinkles using Houdini’s Karma XPU and MaterialX displacement. […]
Advanced Setups 10 – The Urquhart Graph
To view this content, you must be a member of Entagma’s Patreon at $29 or more
Test Driving Houdini 19: Pouring Quicksand/Paint Using Vellum Fuids
Houdini 19 has been released and Mo is taking it for a test drive. As far as you can drive any software. (I mean a car’s firmware you’d definitely drive…) In this video, Mo demonstrates the new Vellum fluids by using them to create a […]
Test Driving Houdini 19: Poisson Image Blending
Houdini 19 has been released and Mo is taking it for a test drive. As far as you can drive any software. (I mean a car’s firmware you’d definitely drive…) In this video, Mo demonstrates the canonical example for one of the more popular image […]
Test Driving Houdini 19: Injecting Packed Primitives
Houdini 19 has been released and Mo is taking it for a test drive. As far as you can drive any software. (I mean a car’s firmware you’d definitely drive…) In this video, Mo modifies the abstracted sculpture we built in part one by using […]
Test Driving Houdini 19: Karma XPU, MaterialX And A Hidden Gem
Houdini 19 has been released and Mo is taking it for a test drive. As far as you can drive any software. (I mean a car’s firmware you’d definitely drive…) In this video, Mo builds an abstracted sculpture out of minimal surfaces by using H19’s […]
Nerd Rant 2.0 – Ep.5: THE BESTEST 3D App
In part two of their highly scientific and grown up debate about 3D DCCs, Manu and Mo go knee deep in apps to find out what’s THE BEST 3D APP (!!!) on the market.