Building a Particle Brush for Copernicus

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Free Tutorials

One of those really fun party trick brushes of Substance Painter is the particle brush, with which we can, well, paint particles onto an object, which in turn will run down it’s surface, leaving some nice streaks behind. Houdini has had particles for ages and now also has a really nice texturing workspace with Copernicus – So let’s see if we can rebuild them here!

Fire Hydrant (PolyHaven)


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2 Comments

  1. Highly appreciate your effort and time that goes into all the content you put out there for free. I have a question.
    I ran into a problem that I can’t solve. I applied the technique I learned from this tutorial onto different geometry. With a few adjustments everything seems to work on the SOP level. But inside the COP net the rasterize setup node results in an empty viewport once I switch the Space to UVs. I’d appreciate any hints why this isn’t working! Cheers!

  2. I fixed it. Please ignore my previous questions. Nevermind!

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