Mo has been silent for a while. That’s due to him spending his days finishing projects and yelling at Unreal Engine. The goal is getting to a point where we’re comfortable bringing together Houdini workflows and UE. That road is long.
To discover Unreal, the first thing we found useful was building a sandbox in which we could import 3d meshes, play with FX and test shading techniques. We set it up sloppily but straightforward. In this first video covering our efforts, we’re gonna build camera controls that behave like our editor camera controls. Using Blueprints.