We finally fixed our streaming setup, Manu had a haircut and the guys discuss if it is a good idea to render your projects in Houdini or if you should rather export to other tools.
All Posts tagged “mantra”
No VEX Houdini: My First(ish) Setup: Abstract Sails
Continuing our “No VEX Houdini” tutorials, Mo presents one of the first setups he built when he started using Houdini. He also rambles a bit about what Manu and Mo actually mean when they talk about using VFX tools for abstract design. In this quick […]
Holiday Giveaway: Mantra Thinfilm Shader
Happy Holidays! Turns out rendering spherical objects has become our very own tradition by now, so as an addon to Monday’s tut and the question “But can u do it in Mantra?” – Here’s a small present hastily thrown together by yours truly: A VEX […]
Rendering 101 pt. 9: Basic Setup – Octane
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Rendering 101 pt. 7: Basic Setup – Mantra
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VEX in Houdini: Movie Color Visualisation
Quite some time ago I was trying to cook up something like the guys at moviebarcode.com: Some setups that’d deconstruct a given movie into its individual colors in a visually pleasing manner. Recently I thought it was time to try another attempt. Instead of linearly […]
VEX in Houdini: Diffusion Limited Aggregation (Plus Rendering in Mantra & Redshift)
When we saw Andy Lomas’ “Aggregation” series a few years back we were struck. How could you generate those intricate particle sculptures? The series’ title hinted at one possible solution: Diffusion limited aggregation or DLA. In this tutorial we’ll build a basic DLA setup using […]
Easy Soap Film Shader
By far the most frequent question we received after our minimal surfaces tutorial was “how do you build that bubble shader?”. The wait is over – in this tutorial we’ll go over how to build a plausible soap film shader in Houdini’s Mantra and Octane […]
Modeling and Rendering a Quartz Crystal in Houdini 16
When testing out a new render engine (or any tool that can do rendering), one of the typical objects I try to get a decent image of is a quartz crystal. In order to get that right, a rendering needs to contain effects such as […]
Colored Trails (Point Advection & Rendering)
One of the great things about the Houdini community is that we’re always confronted with clever questions and with clever answers too. “How do I color strands using an image’s color palette?” was the comment on Vimeo that led to this setup. Yet when talking […]