We’re thrilled to have Houdini artist extraordinaire and educator Chris Kopic for a guest tutorial. Chris agreed to shed some light onto how he created this endless looping flower. Using vellum and a bit of houdini trickery. Download Project File
All Posts tagged “Vellum”
Simulating Fabric Hoses In Vellum (Or: How To Rip Off Your C4D Friends)
Recently I’ve been talking to our dear friend and übertalented designer/creative/artist Vincent Schwenk about his recent main- and side projects. One thing that came up was a certain dynamics setup he’s been working on in Cinema 4D and we agreed it’d be a funny idea […]
Vellum 101 – pt. 29: Inflation by Attribute
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Vellum 101 – pt. 28: Slicing Grain Softbodies
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Vellum 101 – pt. 27: Grain Softbodies in Vellum
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Vellum 101 – pt. 26: Structural Optimisation
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Vellum 101 – pt. 25: Activating Grains
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Vellum 101 – pt. 24: Tearing A Bag Of Grains
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Vellum 101 – pt. 23: Looping A Simulation
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Vellum 101 – pt. 22: Peeling Off
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Vellum 101 – pt. 21: Crushing A Can
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Vellum 101 – pt. 20: Balloon Popping
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Vellum 101 – pt. 19: Stiffness Dropoff
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Quicktip: Double Pendulum In Vellum
Another one of those physics/math/CG tropes is the double pendulum: Take a standard pendulum (one arm that can rotate around one or more axis) and attach another pundulum to its end. The fascination for this contraption comes from the fact that it behaves extremely different […]
Vellum 101 – pt. 18: Voronoi Cloth Bags
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Vellum 101 – pt.17: Locomotion Using Fiber Constraints
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Vellum 101 – pt. 16: Blend Shapes
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Vellum 101 – pt. 15: New In Houdini 17.5: Per Point Friction
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Alien Orb: Vellum Grains & Redshift
The long (well – not really) lost holiday special surfaced! This was my first attempt at making something wintery, trying to cook up a snow globe. Turned out I tend to be better at producing weird alien orbs – so here we are.
Vellum 101 – pt. 14: Force Directed Graph
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Vellum 101 – pt. 13: Connecting Wires
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Vellum 101 – pt. 12: Inflating Ballons Into A Shape
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Vellum 101 – pt. 11: Soft Constraining Grains & Soft Bodies
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Vellum 101 – pt. 10: Twisted Wires
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Vellum 101 – pt. 9: Pills (Rigid Bodies & Grains)
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Vellum 101 – pt. 8: Swirly Cloth (Vellum + POP Attract)
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Vellum 101 – pt. 7: Shrinkwrapping
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Vellum 101 – pt. 6: Manually Creating Vellum Constraints
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Vellum 101 – pt. 5: Avoiding Jittery Simulations
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Vellum 101 – pt. 4: Vellum In DOPs
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Vellum 101 – pt. 3: What About Grains?
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Vellum 101 – pt. 2: Dynamic Constraints In Vellum’s SOP Solver
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Grains & Vellum 101 – pt. 1: The Different Constraint Types
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Grains & Vellum 101 – pt. 0: Animating Vellum Constraints
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Houdini 17 Is Here – A Quickstart to Vellum
One of the most exciting features that Houdini 17 introduces is Vellum: A new simulation framework based on XPBD. (Extended Postion Based Dynamics – In essence grains on steroids.) That means stable and fast simulation of (almost) everything softbody: Cloth, Wires and well – softbodies. […]