1. Will the points of the feet automatically reposition themselves if the grid/ ground plane being used is not flat? For example if you dropped a mountain node after the grid would there be any additional steps needed to have the skeleton interact correctly with the position of the ground plane?

    • Yes, inside point vop inside the solver we’re using a minpos function to always move the feet points to the closest position on the ground plane. Works great for small bumps, might require some changes for larger ones, as there’s nothing to stop the feet from intersecting the ground while moving from one position to the next.

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