In an earlier episode we took a first look at the new ONNX inference node, a node that allows us to use trained neural nets inside Houdini. And today we want to use this node for something usefull – Volume Style Transfer! We want to […]
All Posts tagged “Pyro”
AHTYA 2.0 – pt.32: Smoke Stick Part 3 – Rendering in Karma
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AHTYA 2.0 – pt.31: Smoke Stick Part 2 – Adding Details
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AHTYA 2.0 – pt.30: Smoke Stick Part 1 – Pyro Setup
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New In Houdini 20: DOPs – POP Wind Shadow, Glass Fracture, Pyro Gravity And More
In this episode we’ll take a quick look at the new simulation tools and features in Houdini 20, specifically the new POP Wind Shadow, updates to the Vellum rest blend constraint and vellum brush, the new density controlled gravity in pyro as well as some […]
Houdini Tutorial: Melting Things using FLIP
Learn how to turn any object into molten lava by adapting one of Houdini’s presets to liquify any geometry. Ben Watt’s tutorial that triggered Mo to look into this. While we’re not talking about shading & rendering in here, we provide a scene file that’s […]
Nerd Rant 2.0 – Ep.10: Working Remotely
Suffering through German autumn part two: Manu & Mo finally got the heaters running and aren’t freezing anymore. Fantasizing about working from some warm and sandy beach, they discuss the pitfalls of and solutions for working remotely.
Nerd Rant 2.0 – Ep.8: Dynamic Solvers
Mo dusted off his best shacket (yes, that’s a word!), Manu is donning his best summer shirt – at this point the guys are just trying to mentally escape winter. What better topic than dynamic solvers to get their minds off the muddy weather.
Axiom Solver: Dissolving Logo
In our tradition to being late to the party, we’re giving Matt Puchala’s Axiom solver a spin. It’s a lightweight and fast pyro solver for SideFX Houdini, enabling interactive workflows with smoke or fire simulations. In this video we’re gonna use it together with Houdini’s […]
Vellum 101 – pt. 30: Grain Infection
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New In Houdini 18.5
Full Playlist Here Houdini 18.5 is out! And here are the features that got us excited! Of course there’s much more. (SOP based rigging anyone?!) We had great joy in seeing that Karma has come a long way and that real time pyro sims in […]
Quick Wind Tunnel
Usually you’d find pyro setups behind all kinds of explosions, fires and sometimes fireworks, but how about something more calm? Something like a wind tunnel used to evaluate the aerodynamic properties of cars, trains and planes? (Please do not use this setup to evaluate any […]
Houdini 17 Quicktip: Setting Up Colored Smoke
Smoke and mirrors! Well Smoke mainly in this quicktip. We’ll look at a few of Houdini 17’s new pyro features – namely the new sourcing workflow and the ability to (easily) color your smoke simulation using a mesh’s colors.
Quicktip: Instancing In Redshift (Bonus: Particle Advection)
Last week Germany was still under a massive heat wave. And an office doesn’t get colder by running smoke sims and rendering. That’s why I had to keep this one relatively short (let’s call it a speedrun): We’ll build a particle system advected by a […]