All posts tagged “VEX

VEX in Houdini: Movie Color Visualisation

Quite some time ago I was trying to cook up something like the guys at Some setups that’d deconstruct a given movie into its individual colors in a visually pleasing manner. Recently I thought it was time to try another attempt. Instead of linearly […]

DIY Scatter Tool (Solving Problems in Houdini)

We get the question “why are you doing that setup this particular way?” reather often. As with most setups in Houdini there are many ways of building it. In this tutorial we’d like to go over different approaches of solving a very basic problem: Scattering […]

Naive Path Finding

This one is a rather brute force approach for a problem we had to solve on a recent job: Finding a path through a bunch of obstacles. Admittedly what we implement here isn’t a very sophisticated algorithm, but its power lies in its simplicity: It […]

Custom Particle System in VEX

Dobromir of Inlifethrill Designs asked us how we’d go about recreating this. And as I’m quite untalented with Houdini’s particle system, I turned to VEX to create this custom particle system in which individual particles attract each other.

VEX: Space Filling Curves (aka “that Windows 95 Screensaver”)

Another question that we’ve been asked is how to rebuild a setup similar to that infamous screensaver that slowly filled your display with a maze of pipes. Among various approaches (including some L-System experiments) the most naive setup won. Of course.

VEX / VOPs Basics: PCFind

One of the top three questions we’ve been asked during season one was “How does PCFind work?!” and indeed the question is important as so many setups rely on the ability to find close points.

Mandelbrot and Mandelbulb

The Mandelbrot set – the mythical King of fractals. The one that started the whole fractal craze in the 80s and 90s. In this video we’ll implement not only a classic Mandelbrot set that will yield the omnipresent image of that weirdish ridged shape, but […]

VEX in Houdini: Strange Attractors

In this tutorial we’ll focus on two extremely powerful tools inside of Houdini: VEX and solvers. VEX is houdini’s scripting language. It is multithreaded (which means fast) and based on C (which means it’s also similar to Processing, Arduino, Java, Javascript, C++ and C#).

Creating Geometry With VEX

Did you ever wonder how to create polygons and polylines through code in Houdini. It’s a straigtforward concept. But you have to know some things about the way Houdini organizes and stores geometry in memory. In this tutorial Manuel will walk you through the process […]