All posts tagged “SOP

Simulating Fabric Hoses In Vellum (Or: How To Rip Off Your C4D Friends)

Recently I’ve been talking to our dear friend and ├╝bertalented designer/creative/artist Vincent Schwenk about his recent main- and side projects. One thing that came up was a certain dynamics setup he’s been working on in Cinema 4D and we agreed it’d be a funny idea […]

Papers Please – Graph Bundling Pt. 2: Building The Setup

Watch pt. 2 here. In part two of our tutorial on Kernel Density Estimation Graph Bundlig we’re implementing the setup and adapt it to create smooth animations. EDIT: It’s been brought to our attention that there is another neat graph bundling technique based off of […]

Voronoi Morph

When my office mate Benno asked me to come up with a setup to turn a bunch of hexagons into a voronoi cell pattern, it came to my mind that there is a wide variety of techniques in Houdini to achieve such a transition effect: […]

Guest Tutorial: Yader – Poly Garden

We’re happy to present to you another special guest on Entagma – this time it’s Yader (who some of you might know through his great Cinema 4D tutorials). In his tutorial he’s gonna shed some light on how he built his Poly Garden setup that […]

DIY Scatter Tool (Solving Problems in Houdini)

We get the question “why are you doing that setup this particular way?” reather often. As with most setups in Houdini there are many ways of building it. In this tutorial we’d like to go over different approaches of solving a very basic problem: Scattering […]