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Entagma

Advanced CG Resources

Entagma creates advanced tutorials for procedural design using mainly SideFX Houdini.

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Manuel and Moritz in younger years.

Started by Manuel Casasola Merkle and Moritz Schwind, Entagma offers in-depth tutorials on topics covering all weird and wonderful areas of generative and procedural design.

Manuel is co-founder of Munich based 3D design studio Aixsponza.

Moritz is freelance AD/TD/Jack of all trades, based in Munich, Germany.

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VEX101 – pt. 22: Quicktip: How About A Material Wrangle

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VEX101 – pt. 21: Where’s The Pixel Wrangle?!

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VEX101 – pt. 20: Packed Primitives & Primitive Intrinsics

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VEX101 – pt. 19: Why Quaternions?

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VEX101 – pt.18: Transformation Matrix Intuition

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VEX101 – pt. 17: Intersecting Lines

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VEX101 – pt. 16: Pixel Sorting

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VEX101 – pt. 15: A (Not So) Quick Recap & Fake Hanging Wires

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VEX101 – pt. 14: Starting A Function Library

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VEX101 – pt. 13: Custom Functions

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VEX101 – pt. 12: If-Statements

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VEX101 – pt. 11: Arrays & Foreach-Loops

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VEX101 – pt. 10: For Loops

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VEX101 – pt. 9: Creating Chladni Patterns

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VEX101 – pt. 8: Generating Curl Noise

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VEX101 – pt. 7: Accessing Other Stream’s Attributes

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VEX101 – pt. 6: Generating Randomness

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VEX 101 – pt. 5: Functions

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VEX 101 – pt. 4: Variables

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VEX 101 – pt. 3: Data Types & Accessing Attributes

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VEX 101 – pt. 2: SOP Wrangle Basics

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VEX 101 – pt. 1: An Honest Foreword

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VEX 101 – pt. 0: What’s In This Course?

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Volumes 101 – pt. 25: Breaking Up Smoke Sims

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Volumes 101 – pt. 24: Linear Volume Ramp

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Volumes 101 – pt. 23: Something New

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Volumes 101 – pt. 22: Art Directing Velocity Volumes

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Volumes 101 – pt.21: “Dissolving” Geometry

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Volumes 101 – pt. 20: Volume Displacement Shader

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Volumes 101 – pt. 19: Juliabulb Using Volume Procedurals

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Volumes 101 – pt. 18: Volume Procedural Basics

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Volumes 101 – pt. 17: Multistate Cellular Automata in OpenCl

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Volumes 101 – pt. 16: Reaction Diffusion in OpenCL

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Volumes 101 – pt. 15: Custom Kernels in OpenCL

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Volumes 101 – pt. 14: Kernels, Sharpening A Smoke Sim

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Volumes 101 – pt. 13: Point Advection

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Volumes 101 – pt. 12: Adding Colliders To Our Solver

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Volumes 101 – pt. 11: Adding Forces To Our Solver

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Volumes 101 – pt. 10: Curvature Driven Growth

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Volumes 101 – pt. 9: Curvature

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Volumes 101 – pt. 8: Organic Cells

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Volumes 101 – pt. 7: Reshaping SDFs

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Volumes 101 – pt. 6: Volume Gradient

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Volumes 101 – pt. 5: Volume Booling

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Volumes 101 – pt. 4: VDBs vs. Standard Volumes

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Volumes 101 – pt. 3: Signed Distance Fields

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Volumes 101 – pt. 2: Vector Volumes

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Volumes 101 – pt 1: Volume Basics

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