All Posts tagged “Python

Stable Diffusion 2.0 Quickstart

It’s come so far that even Mo couldn’t ignore AI any longer, so he reluctantly started diving into diffusion models. When he emerged a month later (and very unkempt) this is what he found out. This tutorial covers installing Stable Diffusion 2.0 using Automatic1111’s webUI, […]

Quick Tip: Setting Up A Default Scene In Houdini

Mo is back from berlin where he spent a few days with Colors And The Kids One of the questions tackled there was how to set up a scene file that’d automatically load when Houdini started up. Turns out Houdini looks for a few script […]

Python in Houdini: Controlling An Embroidery Machine (DST Export)

In what might be our most useless Houdini tutorial to date, Mo covers exporting Houdini geometry for use in an embroidery machine. Yep that’s right. You’re welcome. Setting up Python for Houdini: https://youtu.be/aUdC8p17QEc Virtual Embroidery in Houdini: https://youtu.be/RgLcREpwaU4 Info on the .dst file format: https://edutechwiki.unige.ch/en/Embro… […]

Isocontours: Importing & Exporting Vectors to/from Houdini

Niklas Rosenstein is with us again! And if Niklas is in the house, chances for some Python code are pretty high. This time we’ll import vectors from Illustrator into Houdini, create an isocontour-effect and export the result back to illustrator.

DualGraph –
Cinema4D plugin

Do you want to change a classic Delaunay triangle-mesh to a cell like Voronoi topology, with little effort?  Then the Cinema4D python plugin “DualGraph” is for you. It computes the dual graph of the Delaunay tesselation. That means it finds the midpoints of the original […]