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All Posts tagged “Python”
ML101 – pt. 05: Adding Tensorboard
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ML101 – pt. 04: From Python back to Houdini
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ML101 – pt. 03: Transferring training data from Houdini to Python
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ML101 – pt. 02: The Python Install Episode
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Advanced Setups 29: Python State Sculptures
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Advanced Setups – pt.27: PyTorch Series 2a – Upgrading the Autoencoder
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Nerd Rant 2.0 Ep. 24: Python (In General & In Houdini)
Manu and Mo discuss why they stopped worrying and love Python.
Building a Latent Space in Houdini: Part 2 – Implementation
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Building a Latent Space in Houdini: Part 1 – Theory
This week we want to give you a lot more insight into what a latent space actually is and how it gets created. In this case not by using Stable Diffusion, but by building and training our own neural net inside Houdini, who’s only job […]
Advanced Setups 25 – Controlling Stable Diffusion With Houdini Pt. 3: ControlNet
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Advanced Setups 24 – Controlling Stable Diffusion With Houdini Pt. 2: img2img
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Advanced Setups 23 – Controlling Stable Diffusion With Houdini
Of course Mo could take the high road and build a stable diffusion pipeline using Huggingface’s Diffusers library… But let’s not kid ourselves. Thanks to Automatic1111’s API Mo can duct tape together Houdini and WebUI to use both of these awe inspiring powerful tools to […]
Creating an AI Chimera Using Stable Diffusion
We continues poking into stable diffusion by giving a brief overview of what tokens and embeddings are and how the can be manipulated to blend between prompts. Finally we create some nonsensical animals. Huge thanks to Chris Hoffmann (ugly stupid honest) Notebook: Stable Diffusion Deep […]
Stable Diffusion & OpenCV for Face Detection and Automatic Compositing
Ever wondered what to do with your overfitted neural networks that seem to be good at generating exactly one thing? In this video, Mo has a suggestion: Augment it with a bit of OpenCV and use it to automatically detect facial features in an input […]
Stable Diffusion 2.0 Quickstart
It’s come so far that even Mo couldn’t ignore AI any longer, so he reluctantly started diving into diffusion models. When he emerged a month later (and very unkempt) this is what he found out. This tutorial covers installing Stable Diffusion 2.0 using Automatic1111’s webUI, […]
Quick Tip: Setting Up A Default Scene In Houdini
Mo is back from berlin where he spent a few days with Colors And The Kids One of the questions tackled there was how to set up a scene file that’d automatically load when Houdini started up. Turns out Houdini looks for a few script […]
Advanced Setups 17 – Jeroen Claus: Solving The Traveling Salesperson Problem in Python
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Nerd Rant 2.0 – Ep.17: Using Python Libraries In Houdini
Before leaving for easter holidays, Manu & Mo discuss the usefulness and pain involved in using Python libraries in Houdini’s SOP context to easily access higher level functionality like arcane file export or intricate math.
Advanced Setups 16 – Multithreading Python
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Python in Houdini: Controlling An Embroidery Machine (DST Export)
In what might be our most useless Houdini tutorial to date, Mo covers exporting Houdini geometry for use in an embroidery machine. Yep that’s right. You’re welcome. Setting up Python for Houdini: https://youtu.be/aUdC8p17QEc Virtual Embroidery in Houdini: https://youtu.be/RgLcREpwaU4 Info on the .dst file format: https://edutechwiki.unige.ch/en/Embro… […]
Advanced Setups 15 – Solving Optimal Transport using Python and POT
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Advanced Setups 07 – Reading XML Files & GPS Tracks
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PDG 101 – Pt.17: Sloppy Machine Learning
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PDG 101 – Pt.15: Batch Processing II: Manual Edits
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Advanced Setups 03 – Accessing Geo Attributes In Python / Using potpourri3d
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Advanced Setups 02 – Installing 3rd Party Libraries For Houdini’s Python
It’s finally come so far – we’re accepting that we can’t (or rather don’t want to) write every complex algorithm out there ourselves in VEX. Enter Python. Not necessarily because Mo loves Python so much, but because there is a wealth of highly interesting libraries […]
PDG 101 – Pt.14: The Python Processor
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PDG 101 – Pt.10: Online Data & APIs
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Isocontours: Importing & Exporting Vectors to/from Houdini
Niklas Rosenstein is with us again! And if Niklas is in the house, chances for some Python code are pretty high. This time we’ll import vectors from Illustrator into Houdini, create an isocontour-effect and export the result back to illustrator.
Niklas Rosenstein: Python in Houdini – Visualizing Satellite Data
Finally we venture into new territory in Houdini: Python! With the help of our very talented friend Niklas Rosenstein we’ll have a look at how to import actual satellite data from ESA’s Gaia mission into Houdini and use it to render our very own star […]
DualGraph –
Cinema4D plugin
Do you want to change a classic Delaunay triangle-mesh to a cell like Voronoi topology, with little effort? Then the Cinema4D python plugin “DualGraph” is for you. It computes the dual graph of the Delaunay tesselation. That means it finds the midpoints of the original […]