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All posts by “Christopher Kopic”
AHTYA 2.0 – pt. 20: Swirly Rocks Projects Part 2
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AHTYA 2.0 – pt. 19: Understanding Vectors Part 1
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AHTYA 2.0 – pt. 18: Swirly Rocks Project Part 1
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KineFX 101 – pt. 31: Fixing Faulty FBX Files
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AHTYA 2.0 – pt. 17: Dataviz Mini Project
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AHTYA 2.0 – pt. 16: Understanding VOPs in Houdini
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AHTYA 2.0 – pt. 15: City Model Mini Project
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Interference Patterns On Surfaces
Today we’re revisiting an old setup of ours: Creating intricate interference patterns using circular waves. Time has passed since Mo built the first version of this in 2018 and now, with Houdini 19.5, we got a new node that finally allows us to calculate those […]
AHTYA 2.0 – pt. 14: Intricate Torus Project
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AHTYA 2.0 – pt. 13: Understanding For Loops in Houdini
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AHTYA 2.0 – pt. 12: Rendering B: Octane Walkthrough
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AHTYA 2.0 – pt. 11: Rendering A: Overview and Preperations
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AHTYA 2.0 – pt. 10: Flower Tube Project Part 2
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AHTYA 2.0 – pt. 09: Understanding Points, Verts, Prims, Details and Edges
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AHTYA 2.0 – pt. 08: Understanding Attributes in Houdini
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Paper Folding with Vellum
In this video Chris covers a simple way of simulating origami like patterns in Houdini and Vellum, just using edge groups and (depending on how you count them) three or six lines of vex. We can very much recommend watching Junichiro Horikawa’s previous explorations on […]
Advanced Setups – pt.28: PyTorch Series 2b – Battle of the Latent Spaces
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Advanced Setups – pt.27: PyTorch Series 2a – Upgrading the Autoencoder
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AHTYA 2.0 – pt. 07: Understanding Groups in Houdini
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AHTYA 2.0 – pt. 06: Flower Tube Project Part 1
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Simulating a Belt Adjuster in Vellum
There are some setups that start out looking quite easy and then get harder the more you start thinking about them. And this belt adjuster is one of them because we got quite a few elements interacting with each other. As usual with Vellum, the […]
AHTYA 2.0 – pt. 05: Squishy Vellum Project Part 2
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AHTYA 2.0 – pt. 04: Squishy Vellum Project Part 1
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AHTYA 2.0 – pt. 00: Course Overview
We’re renewing our beginner course for Houdini. We’re creating “Adding Houdini To Your Arsenal 2.0”. The first version was one of the earliest courses on our Patreon and is now already four years old. Houdini has changed and so should this video series. So, get […]
AHTYA 2.0 – pt. 01: User Interface
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AHTYA 2.0 – pt. 02: Node Editor
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AHTYA 2.0 – pt. 03: Parameters, Keyframes & Basic Expressions
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Building a Latent Space in Houdini: Part 2 – Implementation
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Building a Latent Space in Houdini: Part 1 – Theory
This week we want to give you a lot more insight into what a latent space actually is and how it gets created. In this case not by using Stable Diffusion, but by building and training our own neural net inside Houdini, who’s only job […]
Strange Forests: Creating 2.5D Images with MLOPs and Faking DOF in Pointclouds
Now that MLOPs is released and available for everyone, let’s create some motion graphics using those new tools and combine them with other workflows we already know from Houdini. In this video Chris shows you how he created these strange forest renders while beta-testing MLOPs […]
Simulating Curling Ribbons in Vellum
The idea for this video came from a question on our Patreon Community Hub, asking us how we’d go about creating curling ribbons in vellum, similar to a very beautiful setup by Playback Design. And, as it turns out, this is a quite fun and […]
KineFX 101 – pt. 30: Tree Rig 04: Rendering in Karma
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KineFX 101 – pt. 30: Tree Rig 03: Simulating the Twig
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KineFX 101 – pt. 30: Tree Rig 02: Rigging the Tree
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KineFX 101 – pt. 30: Tree Rig 01: Generating a Tree
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KineFX 101 – pt. 29: Rigging Volumes
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KineFX 101 – pt. 28: Building a Curve Controller for KineFX
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KineFX 101 – pt. 27: Flower 05: Fur, Karma and Variations
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KineFX 101 – pt. 26: Flower 04: Blossom Animation
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KineFX 101 – pt. 25: Flower 03: Extra Bits
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KineFX 101 – pt. 24: Flower 02: Blossom
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KineFX 101 – pt. 23: Flower 01: Petal
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KineFX 101 – pt. 22: TD Techniques: Copy Rigged Characters
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KineFX 101 – pt. 21: CFX Fur – Part 2: Using and Misusing Fur Nodes in SOPs
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KineFX 101 – pt. 20: CFX Fur – Part 1b: Karma Hair Procedurals
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KineFX 101 – pt. 20: CFX Fur – Part 1a: Obj Level Workflow
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KineFX 101 – Pt.19: CFX: Muscles Part 2
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