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All posts by “Christopher Kopic”
KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline
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KineFX 101 – Pt.9: Retiming Simulations With DIY Motion Clips
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KineFX 101 – Pt.8: Character Animation Using Motionclips
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KineFX 101 – Pt.7: Building An Auto Framing Camera
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KineFX 101 – Pt.6: Building Procedural Walkers
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KineFX 101 – Pt.5: The Rig Attrib VOP
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KineFX 101 – Pt.4: Balancing Pebbles
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KineFX 101 – Pt.3: Constraints A: IK-Deep-Dive
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KineFX 101 – Pt.2: Building Procedural Skeletons
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KineFX 101 – Pt.1: Deep Dive: Skeletons
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KineFX 101 – Pt.0: Intro & Overview
Woohoo! A new course! This time all about SideFX’ new animation darling: KineFX. In this very first episode Chris gives a short overview over the topics we will cover, as well as a small introduction into the different parts and subsystems of KineFX.
Vellum 101 – pt. 39: Differential Growth With Adaptive Subdivisions
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Vellum 101 – pt. 38: Differential Edge Growth
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Advanced Setups 07 – Reading XML Files & GPS Tracks
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PDG 101 – Pt.18: The Top Geometry SOP
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Advanced Setups 05 – Knots & Half Edges
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PDG 101 – Pt.17: Sloppy Machine Learning
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PDG 101 – Pt.16: Feedback Loops
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PDG 101 – Pt.15: Batch Processing II: Manual Edits
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PDG 101 – Pt.14: The Python Processor
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PDG 101 – Pt.13: Houdini Engine in UE4
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PDG 101 – Pt.12: Faux 3d printing
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PDG 101 – Pt.11: Comping in COPs
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PDG 101 – Pt.10: Online Data & APIs
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PDG 101 – Pt.9: HDAs & File Tags
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PDG 101 – Pt.8: Command Line Programs & Texture Synthesis
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PDG 101 – Pt.7: Product Lineup
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PDG 101 – Pt.6: Render Manager
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PDG 101 – Pt.5: Problem Solving in TOPs
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PDG 101 – Pt.4: Batch Processing
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PDG 101 – Pt.3: Wedging 2
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Creating Procedural Welding Seams In Houdini
Been watching This Old Tony, Wintergatan and Stuff Made Here a lot in quarantine. And while the idea of having your own home shop and being able to weld is quite romantic, our reality is that neither do we posses the space nor the skills […]
PDG 101 – Pt.2: Wedging
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PDG 101 – Pt.1: Course Overview & PDG Basics
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