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All Posts filed under “Premium Course”
Geometry Nodes Ep17 – Finishing the Falloff and Node Groups
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KineFX 101 – Pt.18: CFX: Muscles Part 1
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KineFX 101 – Pt.17: No VEX Procedural Walkers
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Geometry Nodes Ep16 – Psyche Transform – Spherical Falloff
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Geometry Nodes Ep15 – Real World Project 1 – Psyche Transform Effect
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KineFX 101 – Pt.16: Rigging An IK Robot Arm
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Advanced Setups 18 – Implementing Monte Carlo Geometry Processing in VEX
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KineFX 101 – Pt.15: KineFX & Vellum 2: Building a Balloon Character
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KineFX 101 – Pt.14: Capturing B: Building A DIY Bone Deform SOP
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KineFX 101 – Pt.14: Capturing A: Procedurally Creating And Modifying Weights
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Geometry Nodes Ep14 – Create the Procedural Low Poly Rocks Shader
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Geometry Nodes Ep13 – Create the Procedural Low Poly Rocks Geometry
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Advanced Setups 17 – Jeroen Claus: Solving The Traveling Salesperson Problem in Python
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KineFX 101 – Pt.13: Combining Vellum with KineFX
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Geometry Nodes Ep12 – Displace and Shade a Torus by Noise
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Geometry Nodes Ep11 – Create Noise Driven Displacement
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Geometry Nodes Ep10 – Fields
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KineFX 101 – Pt.12: KFX Potpourri: Capturing, Secondary Motion And Fixing Skeletons
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Geometry Nodes Ep09 – Visualize Vector Addition
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Geometry Nodes Ep08 – Make the Visualizer into a reusable Node Group
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Geometry Nodes Ep07 – Refine the Vector Visualizer
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Geometry Nodes Ep06 – Creating a Vector Visualizer
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Geometry Nodes Ep05 – What are Vectors
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Geometry Nodes Ep04 – Node Properties
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Geometry Nodes Ep03 – Working with Attributes
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Geometry Nodes Ep02 – Working with Geometry
Now it’s time to get our hands dirty with Geometry Nodes. Let’s create our first procedural setup, that turns a triangulated model into an alien mesh structure. In this lesson you’ll learn how to use Geometry nodes to modify existing geometry and how to branch […]
Geometry Nodes Ep01 – Intro to Geometry Nodes
In this episode we’ll look into how geometry is stored inside of Blender, how polygons define the connectivity of vertices and how Geometry Nodes is just another modifier, but one that can be customized without limits. To follow the lessons you’ll need at least Blender […]
Geometry Nodes Ep00 – Overview
Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a new patreon course. […]
KineFX 101 – Pt.11: Enhancing Growth-Sims With KineFX
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Advanced Setups 16 – Multithreading Python
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KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline
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KineFX 101 – Pt.9: Retiming Simulations With DIY Motion Clips
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KineFX 101 – Pt.8: Character Animation Using Motionclips
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Vellum 101 – pt. 40: Melting Things Using Vellum Fluid
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KineFX 101 – Pt.7: Building An Auto Framing Camera
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KineFX 101 – Pt.6: Building Procedural Walkers
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Advanced Setups 15 – Solving Optimal Transport using Python and POT
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KineFX 101 – Pt.5: The Rig Attrib VOP
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Advanced Setups 14 – DIY Poisson Solver pt. 4: Designing Caustics
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KineFX 101 – Pt.4: Balancing Pebbles
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Advanced Setups 13 – DIY Poisson Solver: Jacobi Two Pass & von Neumann Boundaries
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KineFX 101 – Pt.3: Constraints A: IK-Deep-Dive
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Advanced Setups 12 – DIY Poisson Solver: Jacobi Red Black & OpenCL
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KineFX 101 – Pt.2: Building Procedural Skeletons
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Advanced Setups 11 – DIY Laplace & Poisson Solvers: Jacobi, Gauss-Seidel & SOR
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KineFX 101 – Pt.1: Deep Dive: Skeletons
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KineFX 101 – Pt.0: Intro & Overview
Woohoo! A new course! This time all about SideFX’ new animation darling: KineFX. In this very first episode Chris gives a short overview over the topics we will cover, as well as a small introduction into the different parts and subsystems of KineFX.