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All Posts filed under “Premium Course”
KineFX 101 – pt. 30: Tree Rig 03: Simulating the Twig
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KineFX 101 – pt. 30: Tree Rig 02: Rigging the Tree
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KineFX 101 – pt. 30: Tree Rig 01: Generating a Tree
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Advanced Setups 25 – Controlling Stable Diffusion With Houdini Pt. 3: ControlNet
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Geometry Nodes Ep23 – Finishing The Effect
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Advanced Setups 24 – Controlling Stable Diffusion With Houdini Pt. 2: img2img
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Advanced Setups 23 – Controlling Stable Diffusion With Houdini
Of course Mo could take the high road and build a stable diffusion pipeline using Huggingface’s Diffusers library… But let’s not kid ourselves. Thanks to Automatic1111’s API Mo can duct tape together Houdini and WebUI to use both of these awe inspiring powerful tools to […]
KineFX 101 – pt. 29: Rigging Volumes
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Geometry Nodes Ep22 – Coloring the Yarn Sculpture
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Geometry Nodes Ep21 – Creating the Second Layer: The Yarn Sculpture
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KineFX 101 – pt. 28: Building a Curve Controller for KineFX
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KineFX 101 – pt. 27: Flower 05: Fur, Karma and Variations
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Geometry Nodes Ep20 – Implementing a Linear Falloff
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Advanced Setups 22 – Jeroen Claus: Comparing Clustering Algorithms
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KineFX 101 – pt. 26: Flower 04: Blossom Animation
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KineFX 101 – pt. 25: Flower 03: Extra Bits
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KineFX 101 – pt. 24: Flower 02: Blossom
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KineFX 101 – pt. 23: Flower 01: Petal
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KineFX 101 – pt. 22: TD Techniques: Copy Rigged Characters
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Advanced Setups 21 – Jeroen Claus: HDBSCAN
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KineFX 101 – pt. 21: CFX Fur – Part 2: Using and Misusing Fur Nodes in SOPs
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Advanced Setups 20 – Jeroen Claus: DBSCAN
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KineFX 101 – pt. 20: CFX Fur – Part 1b: Karma Hair Procedurals
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KineFX 101 – pt. 20: CFX Fur – Part 1a: Obj Level Workflow
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Geometry Nodes Ep19 – Cleaning Up and Creating Reusable Node Groups
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Advanced Setups 19 – Jeroen Claus: Dataviz Excursion – K-means Clustering Explained
Thrilled to have Jeroen Claus back for a series on popular algorithms used in data analysis and visualisation. In this first (free) episode he’ll take you through what k-Means clustering is and how it works. Download Project File (.zip)
Geometry Nodes Ep18 – Creating Instances and Manipulating them
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KineFX 101 – Pt.19: CFX: Muscles Part 2
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Geometry Nodes Ep17 – Finishing the Falloff and Node Groups
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KineFX 101 – Pt.18: CFX: Muscles Part 1
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KineFX 101 – Pt.17: No VEX Procedural Walkers
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Geometry Nodes Ep16 – Psyche Transform – Spherical Falloff
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Geometry Nodes Ep15 – Real World Project 1 – Psyche Transform Effect
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KineFX 101 – Pt.16: Rigging An IK Robot Arm
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Advanced Setups 18 – Implementing Monte Carlo Geometry Processing in VEX
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KineFX 101 – Pt.15: KineFX & Vellum 2: Building a Balloon Character
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KineFX 101 – Pt.14: Capturing B: Building A DIY Bone Deform SOP
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KineFX 101 – Pt.14: Capturing A: Procedurally Creating And Modifying Weights
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Geometry Nodes Ep14 – Create the Procedural Low Poly Rocks Shader
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Geometry Nodes Ep13 – Create the Procedural Low Poly Rocks Geometry
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Advanced Setups 17 – Jeroen Claus: Solving The Traveling Salesperson Problem in Python
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KineFX 101 – Pt.13: Combining Vellum with KineFX
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Geometry Nodes Ep12 – Displace and Shade a Torus by Noise
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Geometry Nodes Ep11 – Create Noise Driven Displacement
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Geometry Nodes Ep10 – Fields
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KineFX 101 – Pt.12: KFX Potpourri: Capturing, Secondary Motion And Fixing Skeletons
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Geometry Nodes Ep09 – Visualize Vector Addition
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