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All Posts filed under “Premium Course”
Geometry Nodes Ep03 – Working with Attributes
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Geometry Nodes Ep02 – Working with Geometry
Now it’s time to get our hands dirty with Geometry Nodes. Let’s create our first procedural setup, that turns a triangulated model into an alien mesh structure. In this lesson you’ll learn how to use Geometry nodes to modify existing geometry and how to branch […]
Geometry Nodes Ep01 – Intro to Geometry Nodes
In this episode we’ll look into how geometry is stored inside of Blender, how polygons define the connectivity of vertices and how Geometry Nodes is just another modifier, but one that can be customized without limits. To follow the lessons you’ll need at least Blender […]
Geometry Nodes Ep00 – Overview
Blender rencently added a brand new procedural system to its feature set: Geometry Nodes. While being quite powerful it’s not necessarily easily accessible, especially if you are new to procedural workflows. So we decided to cover this system in depth with a new patreon course. […]
KineFX 101 – Pt.11: Enhancing Growth-Sims With KineFX
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Advanced Setups 16 – Multithreading Python
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KineFX 101 – Pt.10: The Non-Animator Character Animation Pipeline
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KineFX 101 – Pt.9: Retiming Simulations With DIY Motion Clips
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KineFX 101 – Pt.8: Character Animation Using Motionclips
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Vellum 101 – pt. 40: Melting Things Using Vellum Fluid
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KineFX 101 – Pt.7: Building An Auto Framing Camera
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KineFX 101 – Pt.6: Building Procedural Walkers
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Advanced Setups 15 – Solving Optimal Transport using Python and POT
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KineFX 101 – Pt.5: The Rig Attrib VOP
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Advanced Setups 14 – DIY Poisson Solver pt. 4: Designing Caustics
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KineFX 101 – Pt.4: Balancing Pebbles
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Advanced Setups 13 – DIY Poisson Solver: Jacobi Two Pass & von Neumann Boundaries
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KineFX 101 – Pt.3: Constraints A: IK-Deep-Dive
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Advanced Setups 12 – DIY Poisson Solver: Jacobi Red Black & OpenCL
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KineFX 101 – Pt.2: Building Procedural Skeletons
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Advanced Setups 11 – DIY Laplace & Poisson Solvers: Jacobi, Gauss-Seidel & SOR
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KineFX 101 – Pt.1: Deep Dive: Skeletons
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KineFX 101 – Pt.0: Intro & Overview
Woohoo! A new course! This time all about SideFX’ new animation darling: KineFX. In this very first episode Chris gives a short overview over the topics we will cover, as well as a small introduction into the different parts and subsystems of KineFX.
Vellum 101 – pt. 39: Differential Growth With Adaptive Subdivisions
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Advanced Setups 10 – The Urquhart Graph
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Vellum 101 – pt. 38: Differential Edge Growth
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Advanced Setups 09 – From Formula to VEX: Winding Numbers
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Advanced Setups 08 – From Paper to VEX: Electrostatic Halftoning
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Advanced Setups 07 – Reading XML Files & GPS Tracks
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PDG 101 – Pt.18: The Top Geometry SOP
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Advanced Setups 06 – Yarn Art Using Metropolis Hastings Sampling
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Advanced Setups 05 – Knots & Half Edges
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Vellum 101 – pt. 37: Abstract Cotton Candy – Hair & Glue Constraints
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PDG 101 – Pt.17: Sloppy Machine Learning
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Vellum 101 – pt. 36: Rigid Bodies In Vellum (2021 Technique)
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PDG 101 – Pt.16: Feedback Loops
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Advanced Setups 04 – Field Guided Reaction Diffusion
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PDG 101 – Pt.15: Batch Processing II: Manual Edits
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Advanced Setups 03 – Accessing Geo Attributes In Python / Using potpourri3d
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Advanced Setups 02 – Installing 3rd Party Libraries For Houdini’s Python
It’s finally come so far – we’re accepting that we can’t (or rather don’t want to) write every complex algorithm out there ourselves in VEX. Enter Python. Not necessarily because Mo loves Python so much, but because there is a wealth of highly interesting libraries […]
PDG 101 – Pt.14: The Python Processor
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PDG 101 – Pt.13: Houdini Engine in UE4
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Vellum 101 – Pt. 35: Sphere Packing A Surface
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PDG 101 – Pt.12: Faux 3d printing
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Advanced Setups 01 – Genetic Algorithms
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Advanced Setups 00 – Intro
It’s time for a new premium course – and Mo has been looking for a topic that’d allow him to bundle together a few of the more involved setups he built. So “Advanced Setups” it is. How original. In this course we’re gonna dive into […]
PDG 101 – Pt.11: Comping in COPs
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